public RayCollision ( Vector3 startPosition, Vector3 rayDirection, float distance, int searchGranularity, Vector3 &hitPoint, Vector3 &buildPoint ) : bool | ||
startPosition | Vector3 | |
rayDirection | Vector3 | |
distance | float | |
searchGranularity | int | |
hitPoint | Vector3 | |
buildPoint | Vector3 | |
Résultat | bool |