protected override void ExecuteAddSupplementCommand(string[] commandWords)
 {
     switch (commandWords[1])
     {
         case "PowerCatalyst":
             var powerCatalyst = new PowerCatalyst();
             Unit targetUnit = this.GetUnit(commandWords[2]);
             targetUnit.AddSupplement(powerCatalyst);
             break;
         case "HealthCatalyst":
             var healthCatalyst = new HealthCatalyst();
             targetUnit = this.GetUnit(commandWords[2]);
             targetUnit.AddSupplement(healthCatalyst);
             break;
         case "AggressionInhibitor":
             var aggressionCatalyst = new AggressionCatalyst();
             targetUnit = this.GetUnit(commandWords[2]);
             targetUnit.AddSupplement(aggressionCatalyst);
             break;
         case "Weapon":
             var weapon = new Weapon();
             targetUnit = this.GetUnit(commandWords[2]);
             targetUnit.AddSupplement(weapon);
             break;
         default:
             break;
     }
 }
        protected override void ExecuteAddSupplementCommand(string[] commandWords)
        {
            var unit = this.GetUnit(commandWords[2]);
            ISupplement supplement;

            switch (commandWords[1])
            {
                case "Weapon":
                    supplement = new Weapon();
                    break;
                case "PowerCatalyst":
                    supplement = new PowerCatalyst();
                    break;
                case "HealthCatalyst":
                    supplement = new HealthCatalyst();
                    break;
                case "AggressionCatalyst":
                    supplement = new AggressionCatalyst();
                    break;
                default:
                    throw new ArgumentException("Unsupported command", commandWords[1]);
            }

            unit.AddSupplement(supplement);
        }
        protected override void ExecuteAddSupplementCommand(string[] commandWords)
        {
            var supplementType = commandWords[1];

            ISupplement supplement = null;
            switch (supplementType)
            {
                case "AggressionCatalyst": supplement = new AggressionCatalyst();
                    break;
                case "PowerCatalyst": supplement = new PowerCatalyst();
                    break;
                case "HealthCatalyst": supplement = new HealthCatalyst();
                    break;
                case "Weapon": supplement = new Weapon();
                    break;
                default: break;
            }

            var unitId = commandWords[2];
            var unit = this.GetUnit(unitId);
            if (unit != null)
            {
                unit.AddSupplement(supplement);
            }
        }
Exemple #4
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 protected override void ExecuteAddSupplementCommand(string[] commandWords)
 {
     switch (commandWords[1])
     {
         case "AggressionCatalyst":
             var aggCatalyst = new AggressionCatalyst();
             this.GetUnit(commandWords[2]).AddSupplement(aggCatalyst);
             break;
         case "PowerCatalyst":
             var powerCatalyst = new PowerCatalyst();
             this.GetUnit(commandWords[2]).AddSupplement(powerCatalyst);
             break;
         case "HealthCatalyst":
             var healthCatalyst = new HealthCatalyst();
             this.GetUnit(commandWords[2]).AddSupplement(healthCatalyst);
             break;
         case "Weapon":
             var weapon = new Weapon();
             this.GetUnit(commandWords[2]).AddSupplement(weapon);
             break;
         //case "InfestationSpores":
         //    var infSpores = new InfestationSpores();
         //    this.GetUnit(commandWords[2]).AddSupplement(infSpores);
         //    break;
         default:
             break;
     }
 }
 private void AddWeaponSupplement(Unit unit)
 {
     Weapon weapon = null;
     if (unit is Marine)
     {
         weapon = new Weapon(Weapon.WeaponHealth, Weapon.WeaponPower, Weapon.WeaponAggression);
     }
     else
     {
         weapon = new Weapon();
     }
     unit.AddSupplement(weapon);
 }
        protected override void ExecuteAddSupplementCommand(string[] commandWords)
        {
            switch (commandWords[1])
            {

                case "PowerCatalyst":
                    {
                        var inhibitor = new PowerCatalyst();
                        var target = this.GetUnit(commandWords[2]);
                        target.AddSupplement(inhibitor);
                    }
                    break;
                case "HealthCatalyst":
                    {
                        var inhibitor = new HealthCatalyst();
                        var target = this.GetUnit(commandWords[2]);
                        target.AddSupplement(inhibitor);
                    }
                    break;
                case "AggressionCatalyst ":
                    {
                        var inhibitor = new AggresionCatalyst();
                        var target = this.GetUnit(commandWords[2]);
                        target.AddSupplement(inhibitor);
                    }
                    break;
                case "Weapon":
                    {
                        var weapon = new Weapon();
                        var target = this.GetUnit(commandWords[2]);
                        target.AddSupplement(weapon);
                    }
                    break;
                default:
                    base.ExecuteAddSupplementCommand(commandWords);
                    break;
            }
        }
Exemple #7
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 protected override void ExecuteAddSupplementCommand(string[] commandWords)
 {
     switch (commandWords[1])
     {
         case "PowerInhibitor":
             {
                 var powerInhibitor = new PowerInhibitor();
                 var targetUnit = base.GetUnit(commandWords[2]);
                 targetUnit.AddSupplement(powerInhibitor);
                 break;
             }
         case "HealthInhibitor":
             {
                 var healthInhibitor = new HealthInhibitor();
                 var targetUnit = base.GetUnit(commandWords[2]);
                 targetUnit.AddSupplement(healthInhibitor);
                 break;
             }
         case "AggressionInhibitor":
             {
                 var aggressionInhibitor = new AggressionInhibitor();
                 var targetUnit = base.GetUnit(commandWords[2]);
                 targetUnit.AddSupplement(aggressionInhibitor);
                 break;
             }
         case "Weapon":
             {
                 var weapon = new Weapon();
                 var targetUnit = base.GetUnit(commandWords[2]);
                 targetUnit.AddSupplement(weapon);
                 break;
             }
         default:
             break;
     }
 }