Exemple #1
0
        public static void onComputerKill(HQ hq, Computer killer, Player victim)
        {
            int bountyReward = victim._bounty;

            //Always give them some kind of reward..
            if (bountyReward < Script_LaserTag.baseBountyPerKill)
            {
                bountyReward = Script_LaserTag.baseBountyPerKill / 2;
            }

            hq.bounty += bountyReward;
        }
Exemple #2
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        public static void onPlayerKill(HQ hq, Player killer, Player victim)
        {
            int bountyReward = (killer._bounty + victim._bounty) + Script_LaserTag.baseBountyPerKill;

            //Always give them some kind of reward..
            if (bountyReward < Script_LaserTag.baseBountyPerKill)
            {
                bountyReward = Script_LaserTag.baseBountyPerKill;
            }

            hq.bounty += bountyReward;

            killer.sendMessage(0, String.Format("~[HQ] - Kill! - Your HQ has been rewarded {0} bounty points for your kill", bountyReward));
        }
Exemple #3
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        public static void onVehicleKill(HQ hq, Player killer, Vehicle victim)
        {
            //Vehicles use max hitpoints for determining size of bounty reward..
            int bountyReward = (int)(victim._type.Hitpoints * Script_LaserTag.vehicleKillMultiply);

            //Always give them some kind of reward..
            if (bountyReward < Script_LaserTag.baseBountyPerKill)
            {
                bountyReward = Script_LaserTag.baseBountyPerKill;
            }

            hq.bounty += bountyReward;

            killer.sendMessage(0, String.Format("~[HQ] - Kill! - Your HQ has been rewarded {0} bounty points for your vehicle kill", bountyReward));
        }
Exemple #4
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        public static void periodicReward(HQ hq)
        {
            int cash       = (Script_LaserTag.baseCash * hq.level);
            int points     = (Script_LaserTag.basePoints * hq.level);
            int experience = (Script_LaserTag.baseExp * hq.level);

            hq.team.sendArenaMessage
                ((String.Format("~[HQ] - Reward=(Cash={0}) (Experience={1}) (Points={2})", cash, experience, points)));

            foreach (Player player in hq.team.ActivePlayers)
            {
                player.Cash       += cash;
                player.Experience += experience;
            }
        }
        public bool playerComputerKill(Player victim, Computer computer)
        {
            if (_hqs.Keys.Contains(computer._team))
            {
                //Smaller range for Computers
                List <Vehicle> hqsInRange = _arena.getVehiclesInRange(computer._state.positionX, computer._state.positionY, 1000);

                //Is it in range?
                if (hqsInRange.Contains(_hqs[computer._team].vehicle))
                {
                    HQ headq = _hqs[computer._team];
                    Events.onComputerKill(headq, computer, victim);
                }
            }
            return(true);
        }
        public bool playerChatCommand(Player player, Player recipient, string command, string payload)
        {
            if (command.ToLower() == "hqlist")
            {
                foreach (HQ hq in _hqs.Values)
                {
                    player.sendMessage(0,
                                       String.Format("[HQ] (Team={0} Bounty={1} Location={2})",
                                                     hq.team._name,
                                                     hq.bounty,
                                                     Helpers.posToLetterCoord(hq.vehicle._state.positionX, hq.vehicle._state.positionY)));
                }
            }

            else if (command.ToLower() == "hq")
            {
                if (!_hqs.Keys.Contains(player._team))
                {
                    player.sendMessage(-1, "No Headquarters");
                    return(false);
                }

                HQ hq = _hqs[player._team];

                player.sendMessage(0, "~[HQ] - Information!");
                player.sendMessage(0, String.Format("[HQ] - Level: {0}", hq.level));
                player.sendMessage(0, String.Format("[HQ] - Next Level: {0}", hq.nextLvl));
                player.sendMessage(0, String.Format("[HQ] - Total Bounty: {0}", hq.bounty));
                player.sendMessage(0, String.Format("[HQ] - Location: {0}",
                                                    Helpers.posToLetterCoord(hq.vehicle._state.positionX, hq.vehicle._state.positionY)));
            }

            else if (command.ToLower() == "bounty")
            {
                if (player.PermissionLevel > 0)
                {
                    if (_hqs.ContainsKey(player._team))
                    {
                        _hqs[player._team].bounty += Int32.Parse(payload);
                    }
                }
            }
            return(true);
        }
        public bool playerPlayerKill(Player victim, Player killer)
        {
            //Flag Kill double bty test...

            foreach (Arena.FlagState fs in _arena._flags.Values)
            {
                if (fs.carrier == killer)
                {
                    //Double killer's bty
                    killer._bounty *= 2;
                }
            }

            if (_hqs.Keys.Contains(killer._team))
            {
                HQ headq = _hqs[killer._team];

                List <Vehicle> inRange = _arena.getVehiclesInRange(
                    killer._state.positionX, killer._state.positionY,
                    killRadius);
                //Blasphemy!
                if (killer._team == victim._team)
                {
                    return(false);
                }

                //Is it in range?
                if (inRange.Contains(headq.vehicle))
                {
                    Events.onPlayerKill(headq, killer, victim);
                    return(true);
                }
                //Pylon?
                if (headq.pylon != null && inRange.Contains(headq.pylon))
                {
                    Events.onPlayerKill(headq, killer, victim);
                    return(true);
                }
            }

            return(true);
        }
Exemple #8
0
        public static void onHQDeath(HQ hq, Player killer)
        {
            string format = "*[HQ] - Destroyed! - {0}'s headquarters worth {1} bounty was destroyed by {2}";

            killer._arena.sendArenaMessage(String.Format(format, hq.team._name, hq.bounty, killer._team._name));

            //Do we reward them with cash or bounty?
            if (Script_LaserTag._hqs.ContainsKey(killer._team))
            {
                HQ headQ = Script_LaserTag._hqs[killer._team];

                //Alert them
                killer._team.sendArenaMessage(
                    String.Format(
                        "[HQ] - Reward! - Your Headquarters has been awarded {0} bounty for the destruction of {1}'s Headquarters",
                        hq.bounty, hq.team._name));


                //Reward their HQ instead!
                headQ.bounty += hq.bounty;

                return;
            }

            //Calculate rewards
            int cashReward  = (int)(hq.bounty * Script_LaserTag.cashMultiplier) * Script_LaserTag.doubleXP;
            int expReward   = (int)(hq.bounty * Script_LaserTag.expMultipler) * Script_LaserTag.doubleXP;
            int pointReward = (int)(hq.bounty * Script_LaserTag.pointMultiplier) * Script_LaserTag.doubleXP;

            //Loop through a reward!
            foreach (Player player in killer._team.ActivePlayers)
            {
                string rewardFormat = "~[HQ] - Reward! - Your personal reward for the destruction of {0}'s HQ:";
                player.sendMessage(0, String.Format(rewardFormat, hq.team._name));
                player.sendMessage(0, String.Format("(Cash={0} Experience={1} Points={2})", cashReward, expReward, pointReward));

                player.Cash       += cashReward;
                player.Experience += expReward;
            }
        }
 public bool vehicleCreation(Vehicle created, Team team, Player creator)
 {
     //If either team's headquarter is created...
     if ((created._type.Id == teamOne.hqVehId) || (created._type.Id == teamTwo.hqVehId))
     {
         //Already have one?
         if (_hqs.Keys.Contains(team))
         {
             //Destroy it
             created.destroy(false, true);
             return(false);
         }
         //No
         else
         {
             //Create it
             HQ newHQ = new HQ(created);
             _hqs.Add(team, newHQ);
         }
     }
     return(true);
 }
Exemple #10
0
        public static void onHQLevelUp(HQ hq)
        {
            string format = "*[HQ] - Level Up! Your Headquarters is now level {0} and is worth {1} bounty. (Next level requires {2} Bounty)";

            hq.level++;

            //Multiples of 10? (For humps)
            bool isMultiple = hq.level % 10 == 0;

            if (isMultiple)
            {
                hq.nextLvl = (int)(hq.nextLvl + (Script_LaserTag.baseBounty * (hq.level / Script_LaserTag.baseMultiplier)) + Script_LaserTag.levelHump);
            }
            else
            {
                hq.nextLvl = (int)(hq.nextLvl + (Script_LaserTag.baseBounty * (hq.level / Script_LaserTag.baseMultiplier)));
            }

            hq.team.sendArenaMessage(String.Format(format, hq.level, hq.bounty, hq.nextLvl));
            hq.maxHealth            += 10;
            hq.vehicle._state.health = (short)hq.maxHealth;
            hq.vehicle.update(false);
        }
        public bool vehicleDeath(Vehicle dead, Player killer)
        {
            //If either team's headquarter dies...
            if (dead._type.Id == teamOne.hqVehId || dead._type.Id == teamTwo.hqVehId)
            {
                //Which team's hq?
                if (_hqs.Keys.Contains(dead._team))
                {
                    HQ headQ = _hqs[dead._team];

                    //If the killer isn't on the same team as the destroyed HQ
                    if (headQ.team != killer._team)
                    {
                        //Carry on with HQ death event
                        Events.onHQDeath(headQ, killer);
                        //Winner!
                        gameVictory(killer._team);
                    }
                    //Otherwise it's team kill
                    else
                    {
                        _arena.sendArenaMessage(
                            String.Format("~[HQ] - Oops! - Team {0} has destroyed their own headquarters!", headQ.team._name));

                        //Opposite team wins!
                        if (headQ.team == teamOne.team)
                        {
                            gameVictory(teamTwo.team);
                        }
                        else
                        {
                            gameVictory(teamOne.team);
                        }
                    }

                    _hqs.Remove(dead._team);
                }
            }
            //Pylon?
            else if (dead._type.Id == 480)
            {
                if (_hqs.Keys.Contains(dead._team))
                {
                    HQ headQ = _hqs[dead._team];
                    headQ.pylon = null;
                }
            }

            //Car?
            if (dead._type.Type == VehInfo.Types.Car)
            {
                /*[3:05:51 PM]* Exception whilst polling arena Public1:
                 * System.NullReferenceException: Object reference not set to an instance of an object.
                 * at InfServer.Script.GameType_HQ.Script_HQ.vehicleDeath(Vehicle dead, Player killer) in c:\Infantry\Zones\Combined Arms\scripts\GameTypes\HQ\Headquarters.cs:line 518
                 * added if(killer != null)
                 */
                try
                {
                    if (killer != null && _hqs != null)
                    {
                        if (_hqs.Keys.Contains(killer._team))
                        {
                            HQ headq = _hqs[killer._team];

                            List <Vehicle> inRange = _arena.getVehiclesInRange(
                                killer._state.positionX, killer._state.positionY,
                                killRadius);
                            //Blasphemy!
                            if (killer._team == dead._team)
                            {
                                return(false);
                            }

                            //Is it in range?
                            if (inRange.Contains(headq.vehicle))
                            {
                                Events.onVehicleKill(headq, killer, dead);
                                return(true);
                            }
                            //Pylon?
                            if (headq.pylon != null && inRange.Contains(headq.pylon))
                            {
                                Events.onVehicleKill(headq, killer, dead);
                                return(true);
                            }
                        }
                    }
                }
                catch (Exception e)
                {
                    Log.write(TLog.Warning, "hq or killer do not exist" + e);
                }
            }
            return(true);
        }
Exemple #12
0
 public static void newHQ(HQ hq)
 {
     hq.team._arena.sendArenaMessage
         (String.Format("*[HQ] - {0} has established a headquarters in the {1} sector.",
                        hq.team._name, Helpers.posToLetterCoord(hq.vehicle._state.positionX, hq.vehicle._state.positionY)));
 }