public AssetPEND(Section_AHDR AHDR, Game game, Endianness endianness) : base(AHDR, game, endianness)
        {
            using (var reader = new EndianBinaryReader(AHDR.data, endianness))
            {
                reader.BaseStream.Position = entityHeaderEndPosition;

                Motion = new Motion_Pendulum(reader);

                reader.BaseStream.Position = 0x74 + (game == Game.BFBB ? 4 : 0);

                Lt  = reader.ReadInt32();
                Q1t = reader.ReadInt32();
                Q3t = reader.ReadInt32();
            }
        }
 public AssetPEND(string assetName, Vector3 position) : base(assetName, AssetType.PEND, BaseAssetType.Pendulum, position)
 {
     Motion = new Motion_Pendulum();
 }