/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { try { using (GardenGame game = new GardenGame()) { AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException); game.Run(); } } catch(Exception ex) { ReportErrorOverNetwork(ex); MsgBox.Show("IndiegameGarden: critical error", "Critical error - sorry, it's still in Beta! " + ex.Message + "\n" + ex.ToString() ); } }
/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { try { AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException); using (GardenGame game = new GardenGame()) { game.Run(); } } catch (Exception ex) { ReportErrorOverNetwork(ex); MsgBox.Show("Indiegame Garden: critical error", CRITICAL_ERROR_MSG + ex.Message + "\n" + ex.ToString()); } }
/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { try { using (GardenGame game = new GardenGame()) { AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException); game.Run(); } } catch (Exception ex) { ReportErrorOverNetwork(ex); MsgBox.Show("IndiegameGarden: critical error", "Critical error - sorry, it's still in Beta! " + ex.Message + "\n" + ex.ToString()); } }