public LevelManager() {
			var obj = GameObject.Find("LevelManager");
			if(obj == null) {
				obj = new GameObject("LevelManager");
				levelManagerComponent = obj.AddComponent<LevelManagerComponent>();
			}
			UnityEngine.Object.DontDestroyOnLoad(obj);
			this.levelManagerComponent = obj.GetComponent<LevelManagerComponent>();
		}
        public LevelManager()
        {
            var obj = GameObject.Find("LevelManager");

            if (obj == null)
            {
                obj = new GameObject("LevelManager");
                levelManagerComponent = obj.AddComponent <LevelManagerComponent>();
            }
            UnityEngine.Object.DontDestroyOnLoad(obj);
            this.levelManagerComponent = obj.GetComponent <LevelManagerComponent>();
        }