internal void OpenLoadingUI(string name)
 {
     if (FrameConstr.ILState == ILRuntimeState.Open)
     {
         Debug.Log("启动热更DLL的Loading界面");
         m_AppDomain.Invoke("HotFixProject.HotFixMain", "OpenLoadingUI", null, name);
     }
     else
     {
         Debug.Log("启动本地模拟的Loading界面");
         HotFixMain.OpenLoadingUI(name);
     }
 }
 void OnHotFixLoaded(GameObject obj, Transform transform)
 {
     if (FrameConstr.ILState == ILRuntimeState.Open)
     {
         //启动热更DLL的Main方法
         Debug.Log("启动热更DLL的Main方法");
         m_AppDomain.Invoke("HotFixProject.HotFixMain", "Main", null, obj, transform);
     }
     else
     {
         Debug.Log("启动本地模拟的Main方法");
         HotFixMain.Main(obj, transform);
     }
 }