Exemple #1
0
        public static void AddTransformSynchronizationComponents(EntityTemplate template,
                                                                 string writeAccess,
                                                                 UnityEngine.Quaternion rotation,
                                                                 Vector3 location = default(Vector3),
                                                                 Vector3 velocity = default(Vector3))
        {
            var transformSnapshot = TransformUtils.CreateTransformSnapshot(location, rotation, velocity);

            template.AddComponent(transformSnapshot, writeAccess);
        }
#pragma warning restore 649

        public void WriteTo(EntityTemplate template)
        {
            var transformSnapshot = TransformUtils.CreateTransformSnapshot(transform.position, transform.rotation);

            template.AddComponent(transformSnapshot, writeAccess);
        }