protected override void OnCreateManager(int capacity) { base.OnCreateManager(capacity); worker = WorkerRegistry.GetWorkerForWorld(World); view = worker.View; GenerateComponentGroups(); }
protected override void OnCreateManager(int capacity) { base.OnCreateManager(capacity); worker = WorkerRegistry.GetWorkerForWorld(World); view = worker.View; dispatcher = new Dispatcher(); SetupDispatcherHandlers(); }
protected override void OnCreateManager(int capacity) { base.OnCreateManager(capacity); worker = WorkerRegistry.GetWorkerForWorld(World); spatialOSSendSystem = World.GetOrCreateManager <SpatialOSSendSystem>(); if (!spatialOSSendSystem.TryRegisterCustomReplicationSystem(typeof(T))) { worker.View.LogDispatcher.HandleLog(LogType.Error, new LogEvent(CustomReplicationSystemAlreadyExists) .WithField(LoggingUtils.LoggerName, LoggerName) .WithField("ComponentType", typeof(T))); } }
protected WorkerBase(string workerId, Vector3 origin, ILogDispatcher loggingDispatcher) { if (string.IsNullOrEmpty(workerId)) { throw new ArgumentException("WorkerId is null or empty.", nameof(workerId)); } WorkerId = workerId; World = new World(WorkerId); WorkerRegistry.SetWorkerForWorld(this); View = new MutableView(World, loggingDispatcher); Origin = origin; EntityGameObjectLinker = new EntityGameObjectLinker(World, View); }
protected WorkerBase(string workerId, Vector3 origin, ILogDispatcher loggingDispatcher) { if (string.IsNullOrEmpty(workerId)) { WorkerId = GenerateDynamicWorkerId(); UseDynamicId = true; } else { WorkerId = workerId; } World = new World(WorkerId); WorkerRegistry.SetWorkerForWorld(this); View = new MutableView(World, loggingDispatcher); Origin = origin; EntityGameObjectLinker = new EntityGameObjectLinker(World, View); }
public void Dispose() { WorkerRegistry.UnsetWorkerForWorld(this); View.Dispose(); World.Dispose(); }