private void threadStart(WorkerThread <SensorData> worker, object obj) { while (true) { SensorData data = worker.extractMessage(); if (data == null) { foreach (var player in playerId_playerState.Values) { player.signalEnd(null); } break; } if (MetaData.SENSOR_MAP.ContainsKey(data.sensor_id)) { string player_name = MetaData.SENSOR_MAP[data.sensor_id]; PlayerState state = playerId_playerState[player_name]; if (current_query.Equals(QUERY_1)) { state.query1(data); } else if (current_query.Equals(QUERY_3)) { state.query3(data); } } } }
private void query3ThreadStart(WorkerThread <SensorData> thread, object state) { PlayerState player_state = (PlayerState)state; while (true) { SensorData msg = thread.extractMessage(); if (msg == null) { player_state.signalEnd(null); break; } player_state.query3(msg); } }
private void query3ThreadStart(WorkerThread <PlayerData> thread, object state) { PlayerState player_state = (PlayerState)state; while (true) { PlayerData player_data = thread.extractMessage(); if (player_data == null) { player_state.signalEnd(null); return; } player_state.query3(player_data); } }