public void PlayTurn() { this.ownTeam = game.CurrentPlayer.Team; this.ownPlayer = game.CurrentPlayer;; if (this.Place()) { // Not first turn this.Attack(); this.Move(); this.EndTurn(); } }
public Player(User user, Team team) : this() { this.User = user; this.UserId = user.Id; this.Team = team; this.TeamId = team.Id; this.Bonus = 0; this.State = PlayerState.Active; this.Outcome = PlayerOutcome.None; this.PlayOrder = team.Game.Teams.SelectMany(x => x.Players).Count(); this.IsHidden = false; }
public void SynchronizeGames() { // Arrange var mockUnitOfWork = TestUtils.GetUnitOfWorkMock(); mockUnitOfWork.SetupGet(x => x.Tournaments).Returns(new MockTournamentRepository()); mockUnitOfWork.SetupGet(x => x.Games).Returns(new MockGamesRepository()); var unitOfWork = mockUnitOfWork.Object; var gameServiceMock = new Mock<IGameService>(); var service = new TournamentService(unitOfWork, gameServiceMock.Object, TestUtils.MockMapTemplateProvider()); var tournament = new Tournament("T", 2, 0, 1, 1, DateTime.UtcNow, DateTime.UtcNow, new GameOptions { NumberOfPlayersPerTeam = 1 }); var user1 = TestUtils.CreateUser("1"); var user2 = TestUtils.CreateUser("2"); var teamA = new TournamentTeam(tournament); teamA.AddUser(user1); var teamB = new TournamentTeam(tournament); teamB.AddUser(user2); var pairing = new TournamentPairing(tournament, 1, 1, teamA, teamB, 1); pairing.State = PairingState.Active; tournament.Pairings = new[] { pairing }; tournament.Teams.Add(teamA); tournament.Teams.Add(teamB); var game = new Game(null, Enums.GameType.Tournament, "T", "WorldDeluxe", new GameOptions()); game.State = Enums.GameState.Ended; var team1 = new Team(game); team1.Players.Add(new Player(user1, team1) { Outcome = Enums.PlayerOutcome.Won }); game.Teams.Add(team1); var team2 = new Team(game); team2.Players.Add(new Player(user2, team2) { Outcome = Enums.PlayerOutcome.Defeated }); game.Teams.Add(team2); pairing.Games = new[] { game }; // Act service.SynchronizeGamesToPairings(tournament); // Assert Assert.IsTrue(tournament.Pairings.First().CanWinnerBeDetermined); Assert.AreEqual(PairingState.Done, pairing.State); Assert.AreEqual(TournamentTeamState.InActive, teamB.State); Assert.AreEqual(TournamentTeamState.Active, teamA.State); }
/// <summary> /// Adds a new team /// </summary> /// <returns>New team</returns> public Team AddTeam() { if (this.Teams.Count() >= this.Options.NumberOfTeams) { throw new DomainException(ErrorCode.TooManyTeams, "Cannot create team, there are too many teams already"); } var team = new Team(this); this.Teams.Add(team); return team; }