public List<Polygon> loadPolygons(TextureItem item, string property)
        {
            List<Polygon> polygons = new List<Polygon>();
            int numberToLoad = 1;
            int numberOfLoaded = 0;
            bool loadNext = true;

            while (loadNext)
            {
                string tempProperty = property + numberToLoad.ToString();

                if (item.CustomProperties.ContainsKey(tempProperty))
                {
                    //Console.WriteLine(tempProperty);
                    if (item.CustomProperties[tempProperty].type == typeof(Item))
                    {
                        Console.WriteLine(tempProperty + " Loaded");
                        PathItem pathItem = (PathItem)item.CustomProperties[tempProperty].value;
                        if (pathItem != null)
                        {
                            List<Vector2> liste = new List<Vector2>(pathItem.WorldPoints);
                            Polygon polygon = new Polygon();

                            foreach (Vector2 point in liste)
                            {
                                polygon.getPoints().Add(point);
                            }
                            polygon.buildEdges();
                            polygons.Add(polygon);
                            numberToLoad++;
                            numberOfLoaded++;
                        }
                        else
                        {
                            loadNext = false;
                        }
                    }
                }
                else
                {
                    loadNext = false;
                }
            }

            if (numberOfLoaded == 0)
            {
                polygons = null;
                //Console.WriteLine("Did not load Polygons");
            }
            return polygons;
        }