Exemple #1
0
        /*
         * item: The item to remove
         * numberOfItems: The number of this item to remove
         * returns true if it successfully removed a item
         * */
        public bool removeItem(ItemHud item, int numberOfItems)
        {
            foreach (InventorySlotHud slotHud in slots)
            {
                if (slotHud.getContainsItem() && slotHud.getItemHud().Equals(item))
                {
                    int id = -1;

                    if (slotHud.getNumberOfItems() == 1)
                    {
                        slotHud.setItemHud(null);
                        slotHud.setContainsItem(false);
                    }
                    slotHud.setNumberOfItems(slotHud.getNumberOfItems() - numberOfItems);

                    //Checks what type of item we are adding to the inventory
                    if (item.getItemType() == EItemType.SCREW)
                    {
                        id = 0;
                    }
                    else if (item.getItemType() == EItemType.OILCAN)
                    {
                        id = 1;
                    }
                    else if (item.getItemType() == EItemType.CEMENT)
                    {
                        id = 2;
                    }
                    else if (item.getItemType() == EItemType.APPLE)
                    {
                        id = 3;
                    }
                    else if (item.getItemType() == EItemType.CORN)
                    {
                        id = 4;
                    }
                    else if (item.getItemType() == EItemType.TREEGUN)
                    {
                        id = 5;
                    }
                    else if (item.getItemType() == EItemType.SHOVEL)
                    {
                        id = 6;
                    }
                    else if (item.getItemType() == EItemType.PICKAXE)
                    {
                        id = 7;
                    }

                    //Adds the font associated with this item
                    SceneManager.getInstance.getFontManager().addFont(new Font(EFontType.STATIC, id, "FontInventory", ResourceManager.getInstance.Font2, slotHud.getNumberOfItems() + "",
                                                                               new Vector2(slotHud.Properties.getProperty <Vector2>("Position").X + 4.0f,
                                                                                           slotHud.Properties.getProperty <Vector2>("Position").Y - 35.0f), Color.Red, -1.0f));

                    return(true);
                }
            }
            return(false);
        }
        /*
         * item: The item to remove
         * numberOfItems: The number of this item to remove
         * returns true if it successfully removed a item
         * */
        public bool removeItem(ItemHud item, int numberOfItems)
        {
            foreach (InventorySlotHud slotHud in slots)
            {
                if (slotHud.getContainsItem() && slotHud.getItemHud().Equals(item))
                {
                    int id = -1;

                    if (slotHud.getNumberOfItems() == 1)
                    {
                        slotHud.setItemHud(null);
                        slotHud.setContainsItem(false);
                    }
                    slotHud.setNumberOfItems(slotHud.getNumberOfItems() - numberOfItems);

                    //Checks what type of item we are adding to the inventory
                    if (item.getItemType() == EItemType.SCREW)
                    {
                        id = 0;
                    }
                    else if (item.getItemType() == EItemType.OILCAN)
                    {
                        id = 1;
                    }
                    else if (item.getItemType() == EItemType.CEMENT)
                    {
                        id = 2;
                    }
                    else if (item.getItemType() == EItemType.APPLE)
                    {
                        id = 3;
                    }
                    else if (item.getItemType() == EItemType.CORN)
                    {
                        id = 4;
                    }
                    else if (item.getItemType() == EItemType.TREEGUN)
                    {
                        id = 5;
                    }
                    else if (item.getItemType() == EItemType.SHOVEL)
                    {
                        id = 6;
                    }
                    else if (item.getItemType() == EItemType.PICKAXE)
                    {
                        id = 7;
                    }

                    //Adds the font associated with this item
                    SceneManager.getInstance.getFontManager().addFont(new Font(EFontType.STATIC, id, "FontInventory", ResourceManager.getInstance.Font2, slotHud.getNumberOfItems() + "",
                        new Vector2(slotHud.Properties.getProperty<Vector2>("Position").X + 4.0f,
                            slotHud.Properties.getProperty<Vector2>("Position").Y - 35.0f), Color.Red, -1.0f));

                    return true;
                }
            }
            return false;
        }
        /*
         * item:            The item to add if its not already in the list. If it is in the list we only increase the number of this item
         * numberOfItems:   How many of this item we add. Invalid to send in a value that is less than 1
         * slotType:        The slot which we want to insert this item into
         * returns true if it was successfully inserted
         * */
        public bool insertItem(ItemHud item, int numberOfItems, ESlotType slotType)
        {
            if (numberOfItems > 0)
            {
                foreach (InventorySlotHud slotHud in slots)
                {
                    if (slotHud.getSlotType() == slotType)
                    {
                        int id = -1;

                        if (!slotHud.getContainsItem())
                        {
                            //Console.WriteLine("Insert");
                            Vector2 position = slotHud.Properties.getProperty<Vector2>("Position");
                            Texture2D texture = item.Properties.getProperty<Texture2D>("Texture2D");
                            float rotation = item.Properties.getProperty<float>("Rotation");
                            Vector2 origin = item.Properties.getProperty<Vector2>("Origin");
                            Vector2 scale = item.Properties.getProperty<Vector2>("Scale");

                            ItemHud newItem = new ItemHud(item.getItemType(), texture, position, rotation, origin, scale);

                            slotHud.setItemHud(newItem);
                            slotHud.setContainsItem(true);

                            if (slotType == ESlotType.OTHER)
                            {
                                slotHud.setNumberOfItems(slotHud.getNumberOfItems() + numberOfItems);

                                //Checks what type of item we are adding to the inventory
                                if (newItem.getItemType() == EItemType.SCREW)
                                {
                                    id = 0;
                                }
                                else if (newItem.getItemType() == EItemType.OILCAN)
                                {
                                    id = 1;
                                }
                                else if (newItem.getItemType() == EItemType.CEMENT)
                                {
                                    id = 2;
                                }
                                else if (newItem.getItemType() == EItemType.APPLE)
                                {
                                    id = 3;
                                }
                                else if (newItem.getItemType() == EItemType.CORN)
                                {
                                    id = 4;
                                }
                                else if (newItem.getItemType() == EItemType.TREEGUN)
                                {
                                    id = 5;
                                }
                                else if (newItem.getItemType() == EItemType.SHOVEL)
                                {
                                    id = 6;
                                }
                                else if (newItem.getItemType() == EItemType.PICKAXE)
                                {
                                    id = 7;
                                }

                                //Adds the font associated with this item
                                SceneManager.getInstance.getFontManager().addFont(new Font(EFontType.STATIC, id, "FontInventory", ResourceManager.getInstance.Font2, slotHud.getNumberOfItems() + "",
                                    new Vector2(position.X + 4.0f, position.Y - 35.0f), Color.Red, -1.0f));
                            }

                            return true;
                        }
                        else if (slotHud.getContainsItem() && slotHud.getItemHud().Equals(item))
                        {
                            //Console.WriteLine("Count up");

                            if (slotType == ESlotType.OTHER)
                            {
                                slotHud.setNumberOfItems(slotHud.getNumberOfItems() + numberOfItems);

                                //Checks what type of item we are adding to the inventory
                                if (item.getItemType() == EItemType.SCREW)
                                {
                                    id = 0;
                                }
                                else if (item.getItemType() == EItemType.OILCAN)
                                {
                                    id = 1;
                                }
                                else if (item.getItemType() == EItemType.CEMENT)
                                {
                                    id = 2;
                                }
                                else if (item.getItemType() == EItemType.APPLE)
                                {
                                    id = 3;
                                }
                                else if (item.getItemType() == EItemType.CORN)
                                {
                                    id = 4;
                                }
                                else if (item.getItemType() == EItemType.TREEGUN)
                                {
                                    id = 5;
                                }
                                else if (item.getItemType() == EItemType.SHOVEL)
                                {
                                    id = 6;
                                }
                                else if (item.getItemType() == EItemType.PICKAXE)
                                {
                                    id = 7;
                                }

                                //Adds the font associated with this item
                                SceneManager.getInstance.getFontManager().addFont(new Font(EFontType.STATIC, id, "FontInventory", ResourceManager.getInstance.Font2, slotHud.getNumberOfItems() + "",
                                    new Vector2(slotHud.Properties.getProperty<Vector2>("Position").X + 4.0f,
                                        slotHud.Properties.getProperty<Vector2>("Position").Y - 35.0f), Color.Red, -1.0f));

                            }
                            return true;
                        }
                    }
                }
            }
            return false;
        }
Exemple #4
0
        /*
         * item:            The item to add if its not already in the list. If it is in the list we only increase the number of this item
         * numberOfItems:   How many of this item we add. Invalid to send in a value that is less than 1
         * slotType:        The slot which we want to insert this item into
         * returns true if it was successfully inserted
         * */
        public bool insertItem(ItemHud item, int numberOfItems, ESlotType slotType)
        {
            if (numberOfItems > 0)
            {
                foreach (InventorySlotHud slotHud in slots)
                {
                    if (slotHud.getSlotType() == slotType)
                    {
                        int id = -1;

                        if (!slotHud.getContainsItem())
                        {
                            //Console.WriteLine("Insert");
                            Vector2   position = slotHud.Properties.getProperty <Vector2>("Position");
                            Texture2D texture  = item.Properties.getProperty <Texture2D>("Texture2D");
                            float     rotation = item.Properties.getProperty <float>("Rotation");
                            Vector2   origin   = item.Properties.getProperty <Vector2>("Origin");
                            Vector2   scale    = item.Properties.getProperty <Vector2>("Scale");

                            ItemHud newItem = new ItemHud(item.getItemType(), texture, position, rotation, origin, scale);

                            slotHud.setItemHud(newItem);
                            slotHud.setContainsItem(true);

                            if (slotType == ESlotType.OTHER)
                            {
                                slotHud.setNumberOfItems(slotHud.getNumberOfItems() + numberOfItems);

                                //Checks what type of item we are adding to the inventory
                                if (newItem.getItemType() == EItemType.SCREW)
                                {
                                    id = 0;
                                }
                                else if (newItem.getItemType() == EItemType.OILCAN)
                                {
                                    id = 1;
                                }
                                else if (newItem.getItemType() == EItemType.CEMENT)
                                {
                                    id = 2;
                                }
                                else if (newItem.getItemType() == EItemType.APPLE)
                                {
                                    id = 3;
                                }
                                else if (newItem.getItemType() == EItemType.CORN)
                                {
                                    id = 4;
                                }
                                else if (newItem.getItemType() == EItemType.TREEGUN)
                                {
                                    id = 5;
                                }
                                else if (newItem.getItemType() == EItemType.SHOVEL)
                                {
                                    id = 6;
                                }
                                else if (newItem.getItemType() == EItemType.PICKAXE)
                                {
                                    id = 7;
                                }

                                //Adds the font associated with this item
                                SceneManager.getInstance.getFontManager().addFont(new Font(EFontType.STATIC, id, "FontInventory", ResourceManager.getInstance.Font2, slotHud.getNumberOfItems() + "",
                                                                                           new Vector2(position.X + 4.0f, position.Y - 35.0f), Color.Red, -1.0f));
                            }

                            return(true);
                        }
                        else if (slotHud.getContainsItem() && slotHud.getItemHud().Equals(item))
                        {
                            //Console.WriteLine("Count up");

                            if (slotType == ESlotType.OTHER)
                            {
                                slotHud.setNumberOfItems(slotHud.getNumberOfItems() + numberOfItems);

                                //Checks what type of item we are adding to the inventory
                                if (item.getItemType() == EItemType.SCREW)
                                {
                                    id = 0;
                                }
                                else if (item.getItemType() == EItemType.OILCAN)
                                {
                                    id = 1;
                                }
                                else if (item.getItemType() == EItemType.CEMENT)
                                {
                                    id = 2;
                                }
                                else if (item.getItemType() == EItemType.APPLE)
                                {
                                    id = 3;
                                }
                                else if (item.getItemType() == EItemType.CORN)
                                {
                                    id = 4;
                                }
                                else if (item.getItemType() == EItemType.TREEGUN)
                                {
                                    id = 5;
                                }
                                else if (item.getItemType() == EItemType.SHOVEL)
                                {
                                    id = 6;
                                }
                                else if (item.getItemType() == EItemType.PICKAXE)
                                {
                                    id = 7;
                                }

                                //Adds the font associated with this item
                                SceneManager.getInstance.getFontManager().addFont(new Font(EFontType.STATIC, id, "FontInventory", ResourceManager.getInstance.Font2, slotHud.getNumberOfItems() + "",
                                                                                           new Vector2(slotHud.Properties.getProperty <Vector2>("Position").X + 4.0f,
                                                                                                       slotHud.Properties.getProperty <Vector2>("Position").Y - 35.0f), Color.Red, -1.0f));
                            }
                            return(true);
                        }
                    }
                }
            }
            return(false);
        }