Exemple #1
0
        void PickedUpAmmo(string ammoName, int quantity)
        {
            for (int i = 0; i < typesOfAmmunition.Count; i++)             //how to iterate through the ammo types list
            {
                if (typesOfAmmunition[i].ammoName == ammoName)            //if a match is found
                {
                    typesOfAmmunition [i].ammoCurrentCarried += quantity; // add the quantity to the ammo type

                    //Check ammo amount during pickup, if higher than max quantity, make max quantity
                    if (typesOfAmmunition [i].ammoCurrentCarried > typesOfAmmunition [i].ammoMaxQuantity)
                    {
                        typesOfAmmunition [i].ammoCurrentCarried = typesOfAmmunition [i].ammoMaxQuantity;
                    }

                    //this will check the gun script and show the correct ammo, depending on the gun object
                    playerMaster.CallEventAmmoChanged();

                    break;                     //get out of for loop, no need to iterate again
                }
            }
        }