Exemple #1
0
        public static void IDCT8x4_LeftPart(ref Block8x8F s, ref Block8x8F d)
        {
            Vector4 my1 = s.V1L;
            Vector4 my7 = s.V7L;
            Vector4 mz0 = my1 + my7;

            Vector4 my3 = s.V3L;
            Vector4 mz2 = my3 + my7;
            Vector4 my5 = s.V5L;
            Vector4 mz1 = my3 + my5;
            Vector4 mz3 = my1 + my5;

            Vector4 mz4 = (mz0 + mz1) * C_1_175876;

            mz2 = (mz2 * C_1_961571) + mz4;
            mz3 = (mz3 * C_0_390181) + mz4;
            mz0 = mz0 * C_0_899976;
            mz1 = mz1 * C_2_562915;

            Vector4 mb3 = (my7 * C_0_298631) + mz0 + mz2;
            Vector4 mb2 = (my5 * C_2_053120) + mz1 + mz3;
            Vector4 mb1 = (my3 * C_3_072711) + mz1 + mz2;
            Vector4 mb0 = (my1 * C_1_501321) + mz0 + mz3;

            Vector4 my2 = s.V2L;
            Vector4 my6 = s.V6L;

            mz4 = (my2 + my6) * C_0_541196;
            Vector4 my0 = s.V0L;
            Vector4 my4 = s.V4L;

            mz0 = my0 + my4;
            mz1 = my0 - my4;

            mz2 = mz4 + (my6 * C_1_847759);
            mz3 = mz4 + (my2 * C_0_765367);

            my0 = mz0 + mz3;
            my3 = mz0 - mz3;
            my1 = mz1 + mz2;
            my2 = mz1 - mz2;

            d.V0L = my0 + mb0;
            d.V7L = my0 - mb0;
            d.V1L = my1 + mb1;
            d.V6L = my1 - mb1;
            d.V2L = my2 + mb2;
            d.V5L = my2 - mb2;
            d.V3L = my3 + mb3;
            d.V4L = my3 - mb3;
        }
Exemple #2
0
        /// <summary>
        /// Refines non-zero entries of b in zig-zag order.
        /// If <paramref name="nz" /> >= 0, the first <paramref name="nz" /> zero entries are skipped over.
        /// </summary>
        /// <param name="bp">The <see cref="InputProcessor"/></param>
        /// <param name="zig">The zig-zag start index</param>
        /// <param name="nz">The non-zero entry</param>
        /// <param name="delta">The low transform offset</param>
        /// <returns>The <see cref="int" /></returns>
        private int RefineNonZeroes(ref InputProcessor bp, int zig, int nz, int delta)
        {
            var b = this.pointers.Block;

            for (; zig <= this.zigEnd; zig++)
            {
                int   u  = this.pointers.Unzig[zig];
                float bu = Block8x8F.GetScalarAt(b, u);

                // TODO: Are the equality comparsions OK with floating point values? Isn't an epsilon value necessary?
                if (bu == 0)
                {
                    if (nz == 0)
                    {
                        break;
                    }

                    nz--;
                    continue;
                }

                bool             bit;
                DecoderErrorCode errorCode = bp.DecodeBitUnsafe(out bit);
                if (!bp.CheckEOFEnsureNoError(errorCode))
                {
                    return(int.MinValue);
                }

                if (!bit)
                {
                    continue;
                }

                if (bu >= 0)
                {
                    // b[u] += delta;
                    Block8x8F.SetScalarAt(b, u, bu + delta);
                }
                else
                {
                    // b[u] -= delta;
                    Block8x8F.SetScalarAt(b, u, bu - delta);
                }
            }

            return(zig);
        }
        /// <summary>
        /// Dequantize, perform the inverse DCT and store decodedBlock.Block to the into the corresponding <see cref="JpegPixelArea"/> instance.
        /// </summary>
        /// <param name="decoder">The <see cref="JpegDecoderCore"/></param>
        /// <param name="decodedBlock">The <see cref="DecodedBlock"/></param>
        private void ProcessBlockColors(JpegDecoderCore decoder, ref DecodedBlock decodedBlock)
        {
            this.data.Block = decodedBlock.Block;
            int qtIndex = decoder.ComponentArray[this.componentIndex].Selector;

            this.data.QuantiazationTable = decoder.QuantizationTables[qtIndex];

            Block8x8F *b = this.pointers.Block;

            Block8x8F.UnZig(b, this.pointers.QuantiazationTable, this.pointers.Unzig);

            DCT.TransformIDCT(ref *b, ref *this.pointers.Temp1, ref *this.pointers.Temp2);

            JpegPixelArea destChannel = decoder.GetDestinationChannel(this.componentIndex);
            JpegPixelArea destArea    = destChannel.GetOffsetedSubAreaForBlock(decodedBlock.Bx, decodedBlock.By);

            destArea.LoadColorsFrom(this.pointers.Temp1, this.pointers.Temp2);
        }
Exemple #4
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 private static void DivideRoundAll(ref Block8x8F a, ref Block8x8F b)
 {
     a.V0L = DivideRound(a.V0L, b.V0L);
     a.V0R = DivideRound(a.V0R, b.V0R);
     a.V1L = DivideRound(a.V1L, b.V1L);
     a.V1R = DivideRound(a.V1R, b.V1R);
     a.V2L = DivideRound(a.V2L, b.V2L);
     a.V2R = DivideRound(a.V2R, b.V2R);
     a.V3L = DivideRound(a.V3L, b.V3L);
     a.V3R = DivideRound(a.V3R, b.V3R);
     a.V4L = DivideRound(a.V4L, b.V4L);
     a.V4R = DivideRound(a.V4R, b.V4R);
     a.V5L = DivideRound(a.V5L, b.V5L);
     a.V5R = DivideRound(a.V5R, b.V5R);
     a.V6L = DivideRound(a.V6L, b.V6L);
     a.V6R = DivideRound(a.V6R, b.V6R);
     a.V7L = DivideRound(a.V7L, b.V7L);
     a.V7R = DivideRound(a.V7R, b.V7R);
 }
Exemple #5
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 internal void TransformByteConvetibleColorValuesInto(ref Block8x8F d)
 {
     d.V0L = Vector4.Clamp(V0L + COff4, CMin4, CMax4);
     d.V0R = Vector4.Clamp(V0R + COff4, CMin4, CMax4);
     d.V1L = Vector4.Clamp(V1L + COff4, CMin4, CMax4);
     d.V1R = Vector4.Clamp(V1R + COff4, CMin4, CMax4);
     d.V2L = Vector4.Clamp(V2L + COff4, CMin4, CMax4);
     d.V2R = Vector4.Clamp(V2R + COff4, CMin4, CMax4);
     d.V3L = Vector4.Clamp(V3L + COff4, CMin4, CMax4);
     d.V3R = Vector4.Clamp(V3R + COff4, CMin4, CMax4);
     d.V4L = Vector4.Clamp(V4L + COff4, CMin4, CMax4);
     d.V4R = Vector4.Clamp(V4R + COff4, CMin4, CMax4);
     d.V5L = Vector4.Clamp(V5L + COff4, CMin4, CMax4);
     d.V5R = Vector4.Clamp(V5R + COff4, CMin4, CMax4);
     d.V6L = Vector4.Clamp(V6L + COff4, CMin4, CMax4);
     d.V6R = Vector4.Clamp(V6R + COff4, CMin4, CMax4);
     d.V7L = Vector4.Clamp(V7L + COff4, CMin4, CMax4);
     d.V7R = Vector4.Clamp(V7R + COff4, CMin4, CMax4);
 }
Exemple #6
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        /// <summary>
        /// Refines non-zero entries of b in zig-zag order.
        /// If <paramref name="nz" /> >= 0, the first <paramref name="nz" /> zero entries are skipped over.
        /// </summary>
        /// <param name="decoder">The decoder</param>
        /// <param name="zig">The zig-zag start index</param>
        /// <param name="nz">The non-zero entry</param>
        /// <param name="delta">The low transform offset</param>
        /// <returns>The <see cref="int" /></returns>
        private int RefineNonZeroes(JpegDecoderCore decoder, int zig, int nz, int delta)
        {
            var b = this.pointers.Block;

            for (; zig <= this.zigEnd; zig++)
            {
                int   u  = this.pointers.Unzig[zig];
                float bu = Block8x8F.GetScalarAt(b, u);

                // TODO: Are the equality comparsions OK with floating point values? Isn't an epsilon value necessary?
                if (bu == 0)
                {
                    if (nz == 0)
                    {
                        break;
                    }

                    nz--;
                    continue;
                }

                bool bit = decoder.DecodeBit();
                if (!bit)
                {
                    continue;
                }

                if (bu >= 0)
                {
                    // b[u] += delta;
                    Block8x8F.SetScalarAt(b, u, bu + delta);
                }
                else
                {
                    // b[u] -= delta;
                    Block8x8F.SetScalarAt(b, u, bu - delta);
                }
            }

            return(zig);
        }
Exemple #7
0
        /// <summary>
        /// Apply floating point IDCT transformation into dest, using a temporary block 'temp' provided by the caller (optimization)
        /// </summary>
        /// <param name="src">Source</param>
        /// <param name="dest">Destination</param>
        /// <param name="temp">Temporary block provided by the caller</param>
        /// <param name="offsetSourceByNeg128">If true, a constant -128.0 offset is applied for all values before FDCT </param>
        public static void TransformFDCT(
            ref Block8x8F src,
            ref Block8x8F dest,
            ref Block8x8F temp,
            bool offsetSourceByNeg128 = true)
        {
            src.TransposeInto(ref temp);
            if (offsetSourceByNeg128)
            {
                temp.AddToAllInplace(new Vector4(-128));
            }

            FDCT8x4_LeftPart(ref temp, ref dest);
            FDCT8x4_RightPart(ref temp, ref dest);

            dest.TransposeInto(ref temp);

            FDCT8x4_LeftPart(ref temp, ref dest);
            FDCT8x4_RightPart(ref temp, ref dest);

            dest.MultiplyAllInplace(C_0_125);
        }
Exemple #8
0
        /// <summary>
        /// Decodes a successive approximation refinement block, as specified in section G.1.2.
        /// </summary>
        /// <param name="bp">The <see cref="InputProcessor"/> instance</param>
        /// <param name="h">The Huffman tree</param>
        /// <param name="delta">The low transform offset</param>
        private void Refine(ref InputProcessor bp, ref HuffmanTree h, int delta)
        {
            Block8x8F *b = this.pointers.Block;

            // Refining a DC component is trivial.
            if (this.zigStart == 0)
            {
                if (this.zigEnd != 0)
                {
                    throw new ImageFormatException("Invalid state for zig DC component");
                }

                bool             bit;
                DecoderErrorCode errorCode = bp.DecodeBitUnsafe(out bit);
                if (!bp.CheckEOFEnsureNoError(errorCode))
                {
                    return;
                }

                if (bit)
                {
                    int stuff = (int)Block8x8F.GetScalarAt(b, 0);

                    // int stuff = (int)b[0];
                    stuff |= delta;

                    // b[0] = stuff;
                    Block8x8F.SetScalarAt(b, 0, stuff);
                }

                return;
            }

            // Refining AC components is more complicated; see sections G.1.2.2 and G.1.2.3.
            int zig = this.zigStart;

            if (this.eobRun == 0)
            {
                for (; zig <= this.zigEnd; zig++)
                {
                    bool done = false;
                    int  z    = 0;

                    int val;
                    DecoderErrorCode errorCode = bp.DecodeHuffmanUnsafe(ref h, out val);
                    if (!bp.CheckEOF(errorCode))
                    {
                        return;
                    }

                    int val0 = val >> 4;
                    int val1 = val & 0x0f;

                    switch (val1)
                    {
                    case 0:
                        if (val0 != 0x0f)
                        {
                            this.eobRun = 1 << val0;
                            if (val0 != 0)
                            {
                                errorCode = this.DecodeEobRun(val0, ref bp);
                                if (!bp.CheckEOFEnsureNoError(errorCode))
                                {
                                    return;
                                }
                            }

                            done = true;
                        }

                        break;

                    case 1:
                        z = delta;

                        bool bit;
                        errorCode = bp.DecodeBitUnsafe(out bit);
                        if (!bp.CheckEOFEnsureNoError(errorCode))
                        {
                            return;
                        }

                        if (!bit)
                        {
                            z = -z;
                        }

                        break;

                    default:
                        throw new ImageFormatException("Unexpected Huffman code");
                    }

                    if (done)
                    {
                        break;
                    }

                    zig = this.RefineNonZeroes(ref bp, zig, val0, delta);
                    if (bp.UnexpectedEndOfStreamReached)
                    {
                        return;
                    }

                    if (zig > this.zigEnd)
                    {
                        throw new ImageFormatException($"Too many coefficients {zig} > {this.zigEnd}");
                    }

                    if (z != 0)
                    {
                        // b[Unzig[zig]] = z;
                        Block8x8F.SetScalarAt(b, this.pointers.Unzig[zig], z);
                    }
                }
            }

            if (this.eobRun > 0)
            {
                this.eobRun--;
                this.RefineNonZeroes(ref bp, zig, -1, delta);
            }
        }
Exemple #9
0
        /// <summary>
        /// Read the current the current block at (<see cref="bx"/>, <see cref="by"/>) from the decoders stream
        /// </summary>
        /// <param name="decoder">The decoder</param>
        /// <param name="scanIndex">The index of the scan</param>
        private void DecodeBlock(JpegDecoderCore decoder, int scanIndex)
        {
            var b           = this.pointers.Block;
            int huffmannIdx = (HuffmanTree.AcTableIndex * HuffmanTree.ThRowSize) + this.pointers.ComponentScan[scanIndex].AcTableSelector;

            if (this.ah != 0)
            {
                this.Refine(ref decoder.InputProcessor, ref decoder.HuffmanTrees[huffmannIdx], 1 << this.al);
            }
            else
            {
                int zig = this.zigStart;
                DecoderErrorCode errorCode;
                if (zig == 0)
                {
                    zig++;

                    // Decode the DC coefficient, as specified in section F.2.2.1.
                    int value;
                    int huffmanIndex = (HuffmanTree.DcTableIndex * HuffmanTree.ThRowSize) + this.pointers.ComponentScan[scanIndex].DcTableSelector;
                    errorCode = decoder.InputProcessor.DecodeHuffmanUnsafe(
                        ref decoder.HuffmanTrees[huffmanIndex],
                        out value);
                    if (!decoder.InputProcessor.CheckEOF(errorCode))
                    {
                        return;
                    }

                    if (value > 16)
                    {
                        throw new ImageFormatException("Excessive DC component");
                    }

                    int deltaDC;
                    errorCode = decoder.InputProcessor.ReceiveExtendUnsafe(value, out deltaDC);
                    if (!decoder.InputProcessor.CheckEOFEnsureNoError(errorCode))
                    {
                        return;
                    }

                    this.pointers.Dc[this.ComponentIndex] += deltaDC;

                    // b[0] = dc[compIndex] << al;
                    Block8x8F.SetScalarAt(b, 0, this.pointers.Dc[this.ComponentIndex] << this.al);
                }

                if (zig <= this.zigEnd && this.eobRun > 0)
                {
                    this.eobRun--;
                }
                else
                {
                    // Decode the AC coefficients, as specified in section F.2.2.2.
                    for (; zig <= this.zigEnd; zig++)
                    {
                        int value;
                        errorCode = decoder.InputProcessor.DecodeHuffmanUnsafe(ref decoder.HuffmanTrees[huffmannIdx], out value);
                        if (!decoder.InputProcessor.CheckEOF(errorCode))
                        {
                            return;
                        }

                        int val0 = value >> 4;
                        int val1 = value & 0x0f;
                        if (val1 != 0)
                        {
                            zig += val0;
                            if (zig > this.zigEnd)
                            {
                                break;
                            }

                            int ac;
                            errorCode = decoder.InputProcessor.ReceiveExtendUnsafe(val1, out ac);
                            if (!decoder.InputProcessor.CheckEOFEnsureNoError(errorCode))
                            {
                                return;
                            }

                            // b[Unzig[zig]] = ac << al;
                            Block8x8F.SetScalarAt(b, this.pointers.Unzig[zig], ac << this.al);
                        }
                        else
                        {
                            if (val0 != 0x0f)
                            {
                                this.eobRun = (ushort)(1 << val0);
                                if (val0 != 0)
                                {
                                    errorCode = this.DecodeEobRun(val0, ref decoder.InputProcessor);
                                    if (!decoder.InputProcessor.CheckEOFEnsureNoError(errorCode))
                                    {
                                        return;
                                    }
                                }

                                this.eobRun--;
                                break;
                            }

                            zig += 0x0f;
                        }
                    }
                }
            }
        }
Exemple #10
0
        /// <summary>
        /// Decodes a successive approximation refinement block, as specified in section G.1.2.
        /// </summary>
        /// <param name="decoder">The decoder instance</param>
        /// <param name="h">The Huffman tree</param>
        /// <param name="delta">The low transform offset</param>
        private void Refine(JpegDecoderCore decoder, ref HuffmanTree h, int delta)
        {
            Block8x8F *b = this.pointers.Block;

            // Refining a DC component is trivial.
            if (this.zigStart == 0)
            {
                if (this.zigEnd != 0)
                {
                    throw new ImageFormatException("Invalid state for zig DC component");
                }

                bool bit = decoder.DecodeBit();
                if (bit)
                {
                    int stuff = (int)Block8x8F.GetScalarAt(b, 0);

                    // int stuff = (int)b[0];
                    stuff |= delta;

                    // b[0] = stuff;
                    Block8x8F.SetScalarAt(b, 0, stuff);
                }

                return;
            }

            // Refining AC components is more complicated; see sections G.1.2.2 and G.1.2.3.
            int zig = this.zigStart;

            if (this.eobRun == 0)
            {
                for (; zig <= this.zigEnd; zig++)
                {
                    bool done = false;
                    int  z    = 0;
                    byte val  = decoder.DecodeHuffman(ref h);
                    int  val0 = val >> 4;
                    int  val1 = val & 0x0f;

                    switch (val1)
                    {
                    case 0:
                        if (val0 != 0x0f)
                        {
                            this.eobRun = (ushort)(1 << val0);
                            if (val0 != 0)
                            {
                                this.eobRun |= (ushort)decoder.DecodeBits(val0);
                            }

                            done = true;
                        }

                        break;

                    case 1:
                        z = delta;
                        bool bit = decoder.DecodeBit();
                        if (!bit)
                        {
                            z = -z;
                        }

                        break;

                    default:
                        throw new ImageFormatException("Unexpected Huffman code");
                    }

                    if (done)
                    {
                        break;
                    }

                    zig = this.RefineNonZeroes(decoder, zig, val0, delta);
                    if (zig > this.zigEnd)
                    {
                        throw new ImageFormatException($"Too many coefficients {zig} > {this.zigEnd}");
                    }

                    if (z != 0)
                    {
                        // b[Unzig[zig]] = z;
                        Block8x8F.SetScalarAt(b, this.pointers.Unzig[zig], z);
                    }
                }
            }

            if (this.eobRun > 0)
            {
                this.eobRun--;
                this.RefineNonZeroes(decoder, zig, -1, delta);
            }
        }
Exemple #11
0
        /// <summary>
        /// Process the current block at (<see cref="bx"/>, <see cref="by"/>)
        /// </summary>
        /// <param name="decoder">The decoder</param>
        /// <param name="i">The index of the scan</param>
        /// <param name="compIndex">The component index</param>
        /// <param name="hi">Horizontal sampling factor at the given component index</param>
        private void ProcessBlockImpl(JpegDecoderCore decoder, int i, int compIndex, int hi)
        {
            var b = this.pointers.Block;

            int huffmannIdx = (AcTableIndex * HuffmanTree.ThRowSize) + this.pointers.Scan[i].AcTableSelector;

            if (this.ah != 0)
            {
                this.Refine(decoder, ref decoder.HuffmanTrees[huffmannIdx], 1 << this.al);
            }
            else
            {
                int zig = this.zigStart;
                if (zig == 0)
                {
                    zig++;

                    // Decode the DC coefficient, as specified in section F.2.2.1.
                    byte value =
                        decoder.DecodeHuffman(
                            ref decoder.HuffmanTrees[(DcTableIndex * HuffmanTree.ThRowSize) + this.pointers.Scan[i].DcTableSelector]);
                    if (value > 16)
                    {
                        throw new ImageFormatException("Excessive DC component");
                    }

                    int deltaDC = decoder.Bits.ReceiveExtend(value, decoder);
                    this.pointers.Dc[compIndex] += deltaDC;

                    // b[0] = dc[compIndex] << al;
                    Block8x8F.SetScalarAt(b, 0, this.pointers.Dc[compIndex] << this.al);
                }

                if (zig <= this.zigEnd && this.eobRun > 0)
                {
                    this.eobRun--;
                }
                else
                {
                    // Decode the AC coefficients, as specified in section F.2.2.2.
                    for (; zig <= this.zigEnd; zig++)
                    {
                        byte value = decoder.DecodeHuffman(ref decoder.HuffmanTrees[huffmannIdx]);
                        byte val0  = (byte)(value >> 4);
                        byte val1  = (byte)(value & 0x0f);
                        if (val1 != 0)
                        {
                            zig += val0;
                            if (zig > this.zigEnd)
                            {
                                break;
                            }

                            int ac = decoder.Bits.ReceiveExtend(val1, decoder);

                            // b[Unzig[zig]] = ac << al;
                            Block8x8F.SetScalarAt(b, this.pointers.Unzig[zig], ac << this.al);
                        }
                        else
                        {
                            if (val0 != 0x0f)
                            {
                                this.eobRun = (ushort)(1 << val0);
                                if (val0 != 0)
                                {
                                    this.eobRun |= (ushort)decoder.DecodeBits(val0);
                                }

                                this.eobRun--;
                                break;
                            }

                            zig += 0x0f;
                        }
                    }
                }
            }

            if (decoder.IsProgressive)
            {
                if (this.zigEnd != Block8x8F.ScalarCount - 1 || this.al != 0)
                {
                    // We haven't completely decoded this 8x8 block. Save the coefficients.
                    // this.ProgCoeffs[compIndex][((@by * XNumberOfMCUs) * hi) + bx] = b.Clone();
                    decoder.ProgCoeffs[compIndex][((this.by * this.XNumberOfMCUs) * hi) + this.bx] = *b;

                    // At this point, we could execute the rest of the loop body to dequantize and
                    // perform the inverse DCT, to save early stages of a progressive image to the
                    // *image.YCbCr buffers (the whole point of progressive encoding), but in Go,
                    // the jpeg.Decode function does not return until the entire image is decoded,
                    // so we "continue" here to avoid wasted computation.
                    return;
                }
            }

            // Dequantize, perform the inverse DCT and store the block to the image.
            Block8x8F.UnZig(b, this.pointers.QuantiazationTable, this.pointers.Unzig);

            DCT.TransformIDCT(ref *b, ref *this.pointers.Temp1, ref *this.pointers.Temp2);

            var destChannel = decoder.GetDestinationChannel(compIndex);
            var destArea    = destChannel.GetOffsetedSubAreaForBlock(this.bx, this.by);

            destArea.LoadColorsFrom(this.pointers.Temp1, this.pointers.Temp2);
        }
Exemple #12
0
        public void TransposeInto(ref Block8x8F d)
        {
            d.V0L.X = V0L.X;
            d.V1L.X = V0L.Y;
            d.V2L.X = V0L.Z;
            d.V3L.X = V0L.W;
            d.V4L.X = V0R.X;
            d.V5L.X = V0R.Y;
            d.V6L.X = V0R.Z;
            d.V7L.X = V0R.W;

            d.V0L.Y = V1L.X;
            d.V1L.Y = V1L.Y;
            d.V2L.Y = V1L.Z;
            d.V3L.Y = V1L.W;
            d.V4L.Y = V1R.X;
            d.V5L.Y = V1R.Y;
            d.V6L.Y = V1R.Z;
            d.V7L.Y = V1R.W;

            d.V0L.Z = V2L.X;
            d.V1L.Z = V2L.Y;
            d.V2L.Z = V2L.Z;
            d.V3L.Z = V2L.W;
            d.V4L.Z = V2R.X;
            d.V5L.Z = V2R.Y;
            d.V6L.Z = V2R.Z;
            d.V7L.Z = V2R.W;

            d.V0L.W = V3L.X;
            d.V1L.W = V3L.Y;
            d.V2L.W = V3L.Z;
            d.V3L.W = V3L.W;
            d.V4L.W = V3R.X;
            d.V5L.W = V3R.Y;
            d.V6L.W = V3R.Z;
            d.V7L.W = V3R.W;

            d.V0R.X = V4L.X;
            d.V1R.X = V4L.Y;
            d.V2R.X = V4L.Z;
            d.V3R.X = V4L.W;
            d.V4R.X = V4R.X;
            d.V5R.X = V4R.Y;
            d.V6R.X = V4R.Z;
            d.V7R.X = V4R.W;

            d.V0R.Y = V5L.X;
            d.V1R.Y = V5L.Y;
            d.V2R.Y = V5L.Z;
            d.V3R.Y = V5L.W;
            d.V4R.Y = V5R.X;
            d.V5R.Y = V5R.Y;
            d.V6R.Y = V5R.Z;
            d.V7R.Y = V5R.W;

            d.V0R.Z = V6L.X;
            d.V1R.Z = V6L.Y;
            d.V2R.Z = V6L.Z;
            d.V3R.Z = V6L.W;
            d.V4R.Z = V6R.X;
            d.V5R.Z = V6R.Y;
            d.V6R.Z = V6R.Z;
            d.V7R.Z = V6R.W;

            d.V0R.W = V7L.X;
            d.V1R.W = V7L.Y;
            d.V2R.W = V7L.Z;
            d.V3R.W = V7L.W;
            d.V4R.W = V7R.X;
            d.V5R.W = V7R.Y;
            d.V6R.W = V7R.Z;
            d.V7R.W = V7R.W;
        }
Exemple #13
0
 /// <summary>
 /// Store the block data into a <see cref="DecodedBlock"/>
 /// </summary>
 /// <param name="bx">X coordinate of the block</param>
 /// <param name="by">Y coordinate of the block</param>
 /// <param name="block">The <see cref="Block8x8F"/></param>
 public void SaveBlock(int bx, int by, ref Block8x8F block)
 {
     this.Bx    = bx;
     this.By    = by;
     this.Block = block;
 }