Exemple #1
0
        public CustomMenu(Ignite ignite)
        {
            obj = ignite;
            menu = new Menu("Ignite#", "ignite", true);

            Load(ignite);
        }
        public CastOnBestTarget(Ignite obj)
        {
            ignite = obj.SummonerDot;
            menu = obj.menu.Get();

            //Game.OnWndProc += CastIgnite;
            Game.OnUpdate += CastIgnite;
        }
Exemple #3
0
        public Drawings(Ignite obj)
        {
            ignite = obj.SummonerDot;

            if (obj.menu.Get().Item("ignite#range").GetValue<bool>())
            {
                Drawing.OnDraw += IgniteRange;
            }
        }
Exemple #4
0
        public AutoKill(Ignite obj)
        {
            ignite = obj.SummonerDot;

            if (obj.menu.Get().Item("ignite#autokill").GetValue<bool>())
            {
                Game.OnUpdate += CastIgnite;
            }
        }
Exemple #5
0
        private void Load(Ignite ignite)
        {
            menu.AddItem(
                new MenuItem("ignite#mapedkey", "Key").SetValue(
                    new KeyBind('F', KeyBindType.Press)));

            menu.AddItem(
                new MenuItem("ignite#target", "Cast on").SetValue(
                    new StringList(new[] { "Lowest target", "Use target selector" })));

            MenuItem autoKill = new MenuItem("ignite#autokill", "Auto kill").SetValue(false);
            menu.AddItem(autoKill);

            autoKill.ValueChanged += delegate(object sender, OnValueChangeEventArgs e)
                {
                    if (e.GetNewValue<bool>())
                    {
                        Game.OnUpdate += obj.AutoKill.CastIgnite;
                    }
                    else
                    {
                        Game.OnUpdate -= obj.AutoKill.CastIgnite;
                    }
                };

            MenuItem drawRange = new MenuItem("ignite#range", "Draw range").SetValue(false);
            menu.AddItem(drawRange);

            drawRange.ValueChanged += delegate(object sender, OnValueChangeEventArgs e)
            {
                if (e.GetNewValue<bool>())
                {
                    Drawing.OnDraw += obj.drawings.IgniteRange;
                }
                else
                {
                    Drawing.OnDraw -= obj.drawings.IgniteRange;
                }
            };

            menu.AddToMainMenu();
        }
Exemple #6
0
 private static void Main(string[] args)
 {
     CustomEvents.Game.OnGameLoad += eventArgs => { Ignite inite = new Ignite(); };
 }