public override void Apply() { var scene = Engine.Scene; scene.UpdateVisibleComponents(); DefaultTechnique.RenderSceneRenderList(scene.VisibleComponents, false); }
public override void Apply() { var scene = Engine.Scene; var device = GraphicDeviceFactory.Device; //SceneTechnique.RenderSceneRenderList(scene.VisibleComponents, true); DefaultTechnique.RenderScene(true); }