Exemple #1
0
        public override void Apply()
        {
            var scene = Engine.Scene;

            scene.UpdateVisibleComponents();
            DefaultTechnique.RenderSceneRenderList(scene.VisibleComponents, false);
        }
Exemple #2
0
        public override void Apply()
        {
            var scene  = Engine.Scene;
            var device = GraphicDeviceFactory.Device;

            //SceneTechnique.RenderSceneRenderList(scene.VisibleComponents, true);
            DefaultTechnique.RenderScene(true);
        }