// Overload 2 public IdeaViewModel(Idea model, IdeasDataContext db) { _DB = db; _Model = model; // Populate the SystemRequirements and UseCases observable collections _SystemRequirements = new ObservableCollection<SystemRequirement>(_Model.SystemRequirements); //_UseCases = new ObservableCollection<UseCase>(SelectedIdea.UseCases); }
// Overload 1 public IdeaViewModel(IdeasDataContext db) { _DB = db; _Model = new Idea(); _SystemRequirements = new ObservableCollection<SystemRequirement>(_Model.SystemRequirements); //_UseCases = new ObservableCollection<UseCase>(SelectedIdea.UseCases); //_SelectedReq = null; //_SelectedUseCase = null; }
// Overload 3 public IdeaViewModel(string dbConnectionString) { //_DB = new IdeasDataContext(dbConnectionString); //_Model = new Idea(); //if (SelectedIdea != null) //{ // _SystemRequirements = new ObservableCollection<SystemRequirement>(_Model.SystemRequirements); // //_UseCases = new ObservableCollection<UseCase>(_Model.UseCases); //} _DB = new IdeasDataContext(dbConnectionString); }
/// <summary> /// Constructor for the Application object. /// </summary> public App() { // Global handler for uncaught exceptions. UnhandledException += Application_UnhandledException; // Standard Silverlight initialization InitializeComponent(); // Phone-specific initialization InitializePhoneApplication(); // Show graphics profiling information while debugging. if (System.Diagnostics.Debugger.IsAttached) { // Display the current frame rate counters. Application.Current.Host.Settings.EnableFrameRateCounter = true; // Show the areas of the app that are being redrawn in each frame. //Application.Current.Host.Settings.EnableRedrawRegions = true; // Enable non-production analysis visualization mode, // which shows areas of a page that are handed off to GPU with a colored overlay. //Application.Current.Host.Settings.EnableCacheVisualization = true; // Disable the application idle detection by setting the UserIdleDetectionMode property of the // application's PhoneApplicationService object to Disabled. // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run // and consume battery power when the user is not using the phone. PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled; } string DBConnectionString = "Data Source=isostore:/Ideas.sdf"; using (IdeasDataContext db = new IdeasDataContext(DBConnectionString)) { if (db.DatabaseExists() == false) { db.CreateDatabase(); db.SubmitChanges(); } } _ViewModel = new IdeaViewModel(DBConnectionString); _ViewModel.LoadIdeasFromDB(); // Here's where we load the ideas }