///// <summary>
        ///// find the first non-zero character in the stream
        ///// then back up one, so it will be the first char that gets read
        ///// and the stream position is pointing to the start of the non-zero (e.g. audio) data
        ///// </summary>
        ///// <param name="stream"></param>
        ///// <returns></returns>
        //static private uint SeekEndOfPadding( Stream stream )
        //{
        //    uint index = 0;
        //    while( stream.ReadByte() == 0 )
        //    {
        //        ++index;
        //    }
        //    stream.Seek(-1, SeekOrigin.Current);
        //    return index;
        //}

        /// <summary>
        /// Save the ID3v2 frames to a binary stream
        /// </summary>
        /// <param name="frameModel">Model keeping the ID3 Tag structure</param>
        /// <param name="stream">Stream keeping the ID3 Tag</param>
        public static void Serialize(FrameModel frameModel, Stream stream)
        {
            if (frameModel.Count <= 0)
            {
                throw new InvalidTagException("Can't serialize a ID3v2 tag without any frames, there must be at least one present.");
            }

            MemoryStream memory = new MemoryStream();
            BinaryWriter writer = new BinaryWriter(memory);

            FrameHelper frameHelper = new FrameHelper(frameModel.Header);

            // Write the frames in binary format
            foreach (IFrame frameBase in frameModel)
            {
                //TODO: Do validations on tag name correctness
                byte[] frameId = new byte[4];
                UTF8Encoding.UTF8.GetBytes(frameBase.FrameId, 0, 4, frameId, 0);
                writer.Write(frameId); // Write the 4 byte text tag
                byte[] frame     = frameHelper.Make(frameBase);
                uint   frameSize = (uint)frame.Length;

                if (frameModel.Header.Version == 4)
                {
                    Sync.Safe(frameSize);
                }

                writer.Write(Swap.UInt32(frameSize));
                writer.Write(Swap.UInt16(frameBase.Flags));
                writer.Write(frame);
            }

            uint id3TagSize = (uint)memory.Position;

            // Skip the header 10 bytes for now, we will come back and write the Header
            // with the correct size once have the tag size + padding
            stream.Seek(10, SeekOrigin.Begin);

            // TODO: Add extended header handling
            if (frameModel.Header.Unsync == true)
            {
                id3TagSize += Sync.Safe(memory, stream, id3TagSize);
            }
            else
            {
                memory.WriteTo(stream);
            }

            // update the TagSize stored in the tagModel
            frameModel.Header.TagSize = id3TagSize;

            // next write the padding of zeros, if any
            if (frameModel.Header.Padding)
            {
                byte[] bytes = new byte[frameModel.Header.PaddingSize];
                stream.Write(bytes, 0, (int)frameModel.Header.PaddingSize);
            }

            // next write the footer, if any
            if (frameModel.Header.Footer)
            {
                frameModel.Header.SerializeFooter(stream);
            }

            // Now seek back to the start and write the header
            long position = stream.Position;

            stream.Seek(0, SeekOrigin.Begin);
            frameModel.Header.Serialize(stream);

            // reset position to the end of the tag
            stream.Position = position;
        }
        /// <summary>
        /// Load the ID3v2 frames to a binary stream
        /// </summary>
        /// <param name="stream">Bynary stream holding the ID3 Tag</param>
        /// <returns>Model keeping the ID3 Tag structure</returns>
        public static FrameModel Deserialize(Stream stream)
        {
            FrameModel frameModel = new FrameModel();

            frameModel.Header.Deserialize(stream); // load the ID3v2 header
            if (frameModel.Header.Version != 3 & frameModel.Header.Version != 4)
            {
                throw new NotImplementedException("ID3v2 Version " + frameModel.Header.Version + " is not supported.");
            }

            uint id3TagSize = frameModel.Header.TagSize;

            if (frameModel.Header.Unsync == true)
            {
                MemoryStream memory = new MemoryStream();
                id3TagSize -= Sync.Unsafe(stream, memory, id3TagSize);
                stream      = memory; // This is now the stream
                if (id3TagSize <= 0)
                {
                    throw new InvalidTagException("Data is missing after the header.");
                }
            }
            uint rawSize;

            // load the extended header
            if (frameModel.Header.ExtendedHeader == true)
            {
                frameModel.ExtendedHeader.Deserialize(stream);
                rawSize = id3TagSize - frameModel.ExtendedHeader.Size;
                if (id3TagSize <= 0)
                {
                    throw new InvalidTagException("Data is missing after the extended header.");
                }
            }
            else
            {
                rawSize = id3TagSize;
            }

            // Read the frames
            if (rawSize <= 0)
            {
                throw new InvalidTagException("No frames are present in the Tag, there must be at least one present.");
            }

            BinaryReader reader = new BinaryReader(stream);
            // Load the tag frames
            uint        index       = 0;
            FrameHelper frameHelper = new FrameHelper(frameModel.Header);

            // repeat while there is at least one complete frame available, 10 is the minimum size of a valid frame
            // but what happens when there's only, say, 5 bytes of padding?
            // we need to read a single byte to inspect for padding, then if not, read a whole tag.
            while (index < rawSize)
            {
                byte[] frameId = new byte[4];
                reader.Read(frameId, 0, 1);
                if (frameId[0] == 0)
                {
                    // We reached the padding area between the frames and the end of the tag,
                    // signified by a zero byte where the frame name should be.

                    // we could double check we actually know what's going on
                    // and check the padding goes exactly to the end of the id3 tag
                    // but in fact it doesn't give us any benefit.
                    //
                    // one of the following cases must apply:
                    //
                    // 1) if the id3 tag specifies more bytes than the frames use up,
                    //    and that space is exactly filled with zeros to the first audio frame,
                    //    it complies with the standard and everything is happy.
                    //
                    // 2) if the id3 tag specifies more bytes than the frames use up,
                    //    and that space isn't completely filled with zeros,
                    //    we assume the software that generated the tag
                    //    forgot to zero-fill it properly.
                    //
                    // 3) if the zero padding extends past the start of the id3 tag,
                    //    we assume the audio payload starts with skippable stuff too.
                    //
                    // 4) if the audio payload doesn't start with a valid mpeg audio frame header,
                    //    (vbr headers have valid mpeg audio frame headers)
                    //    we assume there's a tag in a format we don't recognise.
                    //    It still has to comply with the mpeg sync rules,
                    //    so we will have to use that to find the start of the audio.
                    //
                    // in all cases, we read the specified length of the id3 tag
                    // and let the higher-level processing inspect the audio payload
                    // to decide what is audio, what is extra padding,
                    // and what is unrecognised (non-id3) tags.

                    // how much does the tag size say should be left?
                    frameModel.Header.PaddingSize = rawSize - index;

                    //// advance the stream past any zero bytes,
                    //// and verify the real measured size against that specified in the tag
                    //uint observed = SeekEndOfPadding(src) + 1;
                    //if( frameModel.Header.PaddingSize != observed )
                    //    throw new InvalidPaddingException(observed, frameModel.Header.PaddingSize);

                    // advance the stream to the specified end of the tag
                    // this skips any non-zero rubbish in the padding without looking at it.
                    stream.Seek(frameModel.Header.PaddingSize - 1, SeekOrigin.Current);

                    break;
                }
                if (index + 10 > rawSize)
                {
                    // 10 is the minimum size of a valid frame;
                    // we read one already, if less than 9 chars left it's an error.
                    throw new InvalidTagException("Tag is corrupt, must be formed of complete frames.");
                }
                // read another 3 chars
                reader.Read(frameId, 1, 3);
                index += 4; // have read 4 bytes
                //TODO: Validate key valid ranges
                uint frameSize = Swap.UInt32(reader.ReadUInt32());
                index += 4; // have read 4 bytes
                // ID3v4 now has syncsafe sizes
                if (frameModel.Header.Version == 4)
                {
                    Sync.Unsafe(frameSize);
                }
                // The size of the frame can't be larger than the avaliable space
                if (frameSize > rawSize - index)
                {
                    throw new InvalidFrameException("A frame is corrupt, it can't be larger than the avaliable space remaining.");
                }

                ushort flags = Swap.UInt16(reader.ReadUInt16());
                index += 2; // read 2 bytes
                byte[] frameData = new byte[frameSize];
                reader.Read(frameData, 0, (int)frameSize);
                index += frameSize; // read more bytes
                frameModel.Add(frameHelper.Build(UTF8Encoding.UTF8.GetString(frameId, 0, 4), flags, frameData));
            }
            return(frameModel);
        }
Exemple #3
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        /// <summary>
        /// Save the ID3v2 frames to a binary stream
        /// </summary>
        /// <param name="frameModel">Model keeping the ID3 Tag structure</param>
        /// <param name="stream">Stream keeping the ID3 Tag</param>
        public static void Serialize([NotNull] TagModel frameModel, [NotNull] Stream stream)
        {
            if (frameModel.Count <= 0)
            {
                throw new InvalidTagException("Can't serialize a ID3v2 tag without any frames, there must be at least one present.");
            }

            using (var memory = new MemoryStream())
                using (var writer = new BinaryWriter(memory, Encoding.UTF8, true))
                {
                    var frameHelper = new FrameHelper(frameModel.Header);

                    // Write the frames in binary format
                    foreach (var frame in frameModel)
                    {
                        //TODO: Do validations on tag name correctness
                        var frameId = new byte[4];
                        Encoding.UTF8.GetBytes(frame.FrameId, 0, 4, frameId, 0);
                        writer.Write(frameId); // Write the 4 byte text tag
                        var buffer    = frameHelper.Make(frame, out var flags);
                        var frameSize = (uint)buffer.Length;

                        if (frameModel.Header.Version == 4)
                        {
                            frameSize = Sync.Safe(frameSize);
                        }

                        writer.Write(Swap.UInt32(frameSize));
                        writer.Write(Swap.UInt16(flags));
                        writer.Write(buffer);
                    }

                    var id3TagSize = (uint)memory.Position;

                    // Skip the header 10 bytes for now, we will come back and write the Header
                    // with the correct size once have the tag size + padding
                    stream.Seek(10, SeekOrigin.Begin);

                    // TODO: Add extended header handling
                    if (frameModel.Header.Unsync)
                    {
                        id3TagSize += Sync.Safe(memory, stream, id3TagSize);
                    }
                    else
                    {
                        memory.WriteTo(stream);
                    }

                    // update the TagSize stored in the tagModel
                    frameModel.Header.TagSize = id3TagSize;

                    // If padding + tag size is too big, shrink the padding (rather than throwing an exception)
                    frameModel.Header.PaddingSize =
                        Math.Min(frameModel.Header.PaddingSize, 0x10000000 - id3TagSize);

                    // next write the padding of zeros, if any
                    if (frameModel.Header.Padding)
                    {
                        for (var i = 0; i < frameModel.Header.PaddingSize; i++)
                        {
                            stream.WriteByte(0);
                        }
                    }

                    // next write the footer, if any
                    if (frameModel.Header.Footer)
                    {
                        frameModel.Header.SerializeFooter(stream);
                    }

                    // Now seek back to the start and write the header
                    var position = stream.Position;
                    stream.Seek(0, SeekOrigin.Begin);
                    frameModel.Header.Serialize(stream);

                    // reset position to the end of the tag
                    stream.Position = position;
                }
        }