public void ReleaseFish() { if (m_caughtFish != null) { m_caughtFish.OnReleased(); m_caughtFish = null; State = mg_if_EHookState.BAITED; } }
public void CatchFish() { if (m_caughtFish != null) { m_caughtFish.OnCaught(); m_rod.OnFishCaught(); m_caughtFish = null; State = mg_if_EHookState.BAITED; } }
public void OnTriggerEnter2D(Collider2D p_other) { if (p_other.gameObject.name == "mg_if_OutOfWaterCheck") { m_animator.SetBool(ANIM_IN_WATER, value: false); } else if (State == mg_if_EHookState.BAITED && !m_logic.GameOver) { mg_if_Fish componentInParent = p_other.GetComponentInParent <mg_if_Fish>(); if (componentInParent != null && componentInParent.FishState == mg_if_EFishState.STATE_SWIMMING) { State = mg_if_EHookState.CAUGHT_YELLOW; m_caughtFish = componentInParent; m_caughtFish.OnHooked(this); } } else { CheckObstacleCollision(p_other); } }