//Redraw player at new position and redraw previous player position
        static void PrintPlayer(Player player, bool isMoving)
        {
            if (player.positionY == 0 || player.positionY == riverHeight - 1)
            {
                SideColor();
            }
            else
            {
                IceColor();
            }

            Console.ForegroundColor = ConsoleColor.Red;
            if (isMoving)       //Redraws the PREVIOUS player position
            {
                Console.SetCursorPosition(player.positionX + defaultRiverPositionX, player.positionY + defaultRiverPositionY);
                Console.Write(' ');
            }
            else //Redraw player at new position ( @ )
            {
                //Check if the player has drowned. The check is made in the CheckForDrown() method and
                //the status of the isDrown player characteristic is changed.
                bool isOnCubeStartIndex, isOnCubeEndIndex;
                CheckForDrown(out isOnCubeStartIndex, out isOnCubeEndIndex);
                if (hasDrown)        //If the player has drowned the background is water
                    WaterColor();
                Console.SetCursorPosition(player.positionX + defaultRiverPositionX, player.positionY + defaultRiverPositionY);
                Console.Write('@');
            }
            Console.ResetColor();
        }
        //-----------------------------------------------------------------------
        static void Main()
        {
            Console.Title = GameName;
            Console.WindowWidth = gameWindowWidth;
            Console.WindowHeight = gameWindowHeight;
            Console.BufferHeight = Console.WindowHeight;
            Console.BufferWidth = Console.WindowWidth;
            PrintGameLogo();

            //Initialize the player object
            player = new Player();
            player.name = GetPlayerName();
            player.lives = 3;
            player.scores = 0;

            //If there is a save game ith the same user name ask the user if the save should be loaded
            if (IndexOfUserInSaveFile(player.name) != -1)
            {
                Console.Clear();
                PrintGameLogo();
                Console.ForegroundColor = ConsoleColor.Green;
                PrintPrompt(new string[] { "Would you like to load your previous save?", "Y/N" });
                ConsoleKeyInfo keyInfo = Console.ReadKey();
                Console.WriteLine();
                if (keyInfo.Key.ToString().Equals("Y"))
                {
                    LoadGame();
                }
            }
            Console.CursorVisible = false;

            //Play cicle
            while (currentLevel <= lastLevel && player.lives != 0)
            {
                PlayLevel();

                if (isLevelComplete)
                {
                    Console.ResetColor();
                    currentLevel++;

                    if (currentLevel != 1)
                    {
                        LevelComplete();
                    }

                    riverHeight += 2;
                }
                else
                {
                    if (player.lives != 1)
                    {
                        LevelFailed();
                        Console.ResetColor();
                        player.lives--;
                    }
                    else
                    {
                        GameOver();
                        break;
                    }
                }
            }
        }