Exemple #1
0
 ///<summary>
 ///回购物品(玩家买入)
 ///</summary>
 ///<param name="goods">回购的商品</param>
 ///<returns>回购是否成功</returns>
 public bool Buy(Goods goods)
 {
     //有此物品并且玩家的金钱足够
     if(GameManager.GameInfo.Pack.GoodsList.ContainsKey(goods) && GameManager.GameInfo.Hero.Money - goods.Money >= 0)
     {
         //判断包裹中对应物品的位置
         GameManager.GameInfo.Hero.Money -= goods.Money;		//减去物品金额
         GameManager.GameInfo.Pack.GoodsList[goods]++;		//包裹物品数量加1
         return true;
     }
     return false;
 }
Exemple #2
0
 /// <summary>
 /// 回购物品(请编码实现)
 /// </summary>
 /// <param name="goods">物品对象</param>
 private void Buy(Goods goods)
 {
     if(eatery.Sell(goods))
     {
         lblHeroMoney.Text = GameManager.GameInfo.Hero.Money.ToString();		//显示更新后玩家金钱
         MessageBox.Show("购买了1个" + goods.Name + "!", "系统提示", MessageBoxButtons.OK, MessageBoxIcon.Information);
     }
     else
     {
         MessageBox.Show("你是不是忘记带钱了!", "系统提示", MessageBoxButtons.OK, MessageBoxIcon.Information);
     }
 }
Exemple #3
0
        public Goods QQStar; //QQ星

        #endregion Fields

        #region Methods

        /// <summary>
        /// 初始化所有物品
        /// </summary>
        public void Init()
        {
            //面包
            Bread = new Goods();
            Bread.Name = "面包";
            Bread.Type = GoodsType.Power;
            Bread.Money = 680;
            Bread.SaleMoney = Bread.Money / 10;
            Bread.Details = "知道金刚吗,它就是经常吃这个,才能在大厦顶打飞机的!(增加力量)";
            //钙片
            Calcium = new Goods();
            Calcium.Name = "钙片";
            Calcium.Type = GoodsType.Charm;
            Calcium.Money = 1080;
            Calcium.SaleMoney = Calcium.Money / 10;
            Calcium.Details = "吃一片,腰不酸、腿不疼,小脸蛋也更迷人啦!(增加魅力)";
            //小红花
            Flower = new Goods();
            Flower.Name = "小红花";
            Flower.Type = GoodsType.Morality;
            Flower.Money = 1280;
            Flower.SaleMoney = Flower.Money / 10;
            Flower.Details = "戴朵小红花,人见人夸!(增加道德)";
            //彩票
            Lottery = new Goods();
            Lottery.Name = "彩票";
            Lottery.Type = GoodsType.Luck;
            Lottery.Money = 1680;
            Lottery.SaleMoney = Lottery.Money / 10;
            Lottery.Details = "想有车有房有肉汤就靠它了!(增加运气)";
            //QQ星
            QQStar = new Goods();
            QQStar.Name = "QQ星";
            QQStar.Type = GoodsType.Intellect;
            QQStar.Money = 1880;
            QQStar.SaleMoney = QQStar.Money / 10;
            QQStar.Details = "自从喝了它,妈妈再也不担心我的学习了!(增加智力)";
            //徽章
            Badge = new Goods();
            Badge.Name = "徽章";
            Badge.Type = GoodsType.Prestige;
            Badge.SaleMoney = Badge.Money / 10;
            Badge.Details = "荣耀的象征,成功人士的标记!(增加威望)";
        }
Exemple #4
0
 ///<summary>
 ///出售物品(玩家出售)
 ///</summary>
 ///<param name="goods">出售的商品</param>
 ///<returns>出售的商品</returns>
 public bool Sell(Goods goods)
 {
     //判断包裹中对应物品的位置,数量大于0则可出售
     if(GameManager.GameInfo.Pack.GoodsList.ContainsKey(goods) && GameManager.GameInfo.Pack.GoodsList[goods] > 0)
     {
         GameManager.GameInfo.Hero.Money += goods.SaleMoney;		//增加物品出售金额
         GameManager.GameInfo.Pack.GoodsList[goods]--;		//包裹物品数量减1
         return true;
     }
     return false;
 }
Exemple #5
0
        ///<summary>
        ///随机运气效果
        ///</summary>
        ///<returns>返回结果</returns>
        public string Luck()
        {
            StringBuilder strInfo = new StringBuilder();	//奖励字符串
            Goods goods = new Goods();
            Random rand = new Random();
            //1.生成随机奖励物品
            int tmp = rand.Next(1000) % 6;
            switch(tmp)
            {
                case 0:
                    goods = GameManager.GameInfo.AllGoodsList.Bread;
                    break;
                case 1:
                    goods = GameManager.GameInfo.AllGoodsList.Calcium;
                    break;
                case 2:
                    goods = GameManager.GameInfo.AllGoodsList.Flower;
                    break;
                case 3:
                    goods = GameManager.GameInfo.AllGoodsList.Lottery;
                    break;
                case 4:
                    goods = GameManager.GameInfo.AllGoodsList.QQStar;
                    break;
                case 5:
                    goods = GameManager.GameInfo.AllGoodsList.Badge;
                    break;
            }
            //2.生成随机奖励物品数量(1~5之间)
            int number = rand.Next(1000) % 5 +1;
            strInfo.Append("恭喜你获得"+ number + "个"+goods.Name+"。");
            //3.奖励物品添加到包裹
            GameManager.GameInfo.Pack.GoodsList[goods] += number;
            //4.10%几率另外提升随机属性
            int randnum = rand.Next(1000);
            if(randnum<=100)
            {
                int value = rand.Next(10)+1;
                switch(tmp)
                {
                    case 0:
                        GameManager.GameInfo.Hero.Power += value;		//提升力量
                        strInfo.Append("\n小宇宙爆发额外获得了"+value+"点力量。");
                        break;
                    case 1:
                        GameManager.GameInfo.Hero.Charm += value;		//提升魅力
                        strInfo.Append("\n小宇宙爆发额外获得了" + value + "点魅力。");
                        break;
                    case 2:
                        GameManager.GameInfo.Hero.Morality += value;		//提升道德
                        strInfo.Append("\n小宇宙爆发额外获得了" + value + "点道德。");
                        break;
                    case 3:
                        GameManager.GameInfo.Hero.Luck += value;		//提升运气
                        strInfo.Append("\n小宇宙爆发额外获得了" + value + "点运气。");
                        break;
                    case 4:
                        GameManager.GameInfo.Hero.Intellect += value;		//提升智力
                        strInfo.Append("\n小宇宙爆发额外获得了" + value + "点智力。");
                        break;
                    case 5:
                        GameManager.GameInfo.Hero.Prestige += value;		//提升威望
                        strInfo.Append("\n小宇宙爆发额外获得了" + value + "点威望。");
                        break;

                }
            }
            //5.返回结果信息
            return strInfo.ToString();
        }
Exemple #6
0
 /// <summary>
 /// 出售物品(请编码实现)
 /// </summary>
 /// <param name="goods">物品对象</param>
 private void Sell(Goods goods)
 {
     if(eatery.Buy(goods))
     {
         lblHeroMoney.Text = GameManager.GameInfo.Hero.Money.ToString();		//显示更新后玩家金钱
         MessageBox.Show("售出了1个" + goods.Name + "!", "系统提示", MessageBoxButtons.OK, MessageBoxIcon.Information);
     }
     else
     {
         MessageBox.Show("抱歉,你身上没有" + goods.Name + "了!", "系统提示", MessageBoxButtons.OK, MessageBoxIcon.Information);
     }
 }
Exemple #7
0
        ///<summary>
        ///随机运气效果
        ///</summary>
        ///<returns>返回结果</returns>
        public string Luck()
        {
            StringBuilder strInfo = new StringBuilder();                //奖励字符串
            Goods         goods   = new Goods();
            Random        rand    = new Random();
            //1.生成随机奖励物品
            int tmp = rand.Next(1000) % 6;

            switch (tmp)
            {
            case 0:
                goods = GameManager.GameInfo.AllGoodsList.Bread;
                break;

            case 1:
                goods = GameManager.GameInfo.AllGoodsList.Calcium;
                break;

            case 2:
                goods = GameManager.GameInfo.AllGoodsList.Flower;
                break;

            case 3:
                goods = GameManager.GameInfo.AllGoodsList.Lottery;
                break;

            case 4:
                goods = GameManager.GameInfo.AllGoodsList.QQStar;
                break;

            case 5:
                goods = GameManager.GameInfo.AllGoodsList.Badge;
                break;
            }
            //2.生成随机奖励物品数量(1~5之间)
            int number = rand.Next(1000) % 5 + 1;

            strInfo.Append("恭喜你获得" + number + "个" + goods.Name + "。");
            //3.奖励物品添加到包裹
            GameManager.GameInfo.Pack.GoodsList[goods] += number;
            //4.10%几率另外提升随机属性
            int randnum = rand.Next(1000);

            if (randnum <= 100)
            {
                int value = rand.Next(10) + 1;
                switch (tmp)
                {
                case 0:
                    GameManager.GameInfo.Hero.Power += value;                                           //提升力量
                    strInfo.Append("\n小宇宙爆发额外获得了" + value + "点力量。");
                    break;

                case 1:
                    GameManager.GameInfo.Hero.Charm += value;                                           //提升魅力
                    strInfo.Append("\n小宇宙爆发额外获得了" + value + "点魅力。");
                    break;

                case 2:
                    GameManager.GameInfo.Hero.Morality += value;                                        //提升道德
                    strInfo.Append("\n小宇宙爆发额外获得了" + value + "点道德。");
                    break;

                case 3:
                    GameManager.GameInfo.Hero.Luck += value;                                            //提升运气
                    strInfo.Append("\n小宇宙爆发额外获得了" + value + "点运气。");
                    break;

                case 4:
                    GameManager.GameInfo.Hero.Intellect += value;                                       //提升智力
                    strInfo.Append("\n小宇宙爆发额外获得了" + value + "点智力。");
                    break;

                case 5:
                    GameManager.GameInfo.Hero.Prestige += value;                                        //提升威望
                    strInfo.Append("\n小宇宙爆发额外获得了" + value + "点威望。");
                    break;
                }
            }
            //5.返回结果信息
            return(strInfo.ToString());
        }