public void onClick() { if (!Found) { Found = true; if (soundEffect != null) { SoundQueueProcessor.Add(soundEffect); } } }
public void PlayMessage() { if (!SoundQueueProcessor.isPlaying) { SoundQueueProcessor.Add(_spyable_object_control.ISpyIntroSound, 100); foreach (var spyable_object in _spyable_object_control.SpyableObjectList) { if (!spyable_object.Found) { SoundQueueProcessor.Add(spyable_object.soundEffect, 50); } } } }