public override void WriteData(RAMBuffer buffer) { buffer.WriteByte(One); buffer.WriteString(Name, 20); buffer.WriteUShort((ushort)Resources.Count); buffer.WriteShort(TechTreeID); buffer.WriteShort(TeamBonusID); Resources.ForEach(e => buffer.WriteFloat(e)); buffer.WriteByte(IconSet); buffer.WriteUShort((ushort)UnitPointers.Count); UnitPointers.ForEach(e => buffer.WriteInteger(e)); // Sicherstellen, dass genau jede definierte Einheit einen entsprechenden Pointer hat; hier nur über die Listenlänge, sollte aber die meisten auftretenden Fehler abdecken AssertListLength(Units, UnitPointers.Count(p => p != 0)); foreach(var u in Units) u.Value.WriteData(buffer); }
public override void WriteData(RAMBuffer buffer) { buffer.WriteByte(Exists); if(Exists != 0) { buffer.WriteUShort((ushort)Commands.Count); Commands.ForEach(e => e.WriteData(buffer)); } }
public override void WriteData(RAMBuffer buffer) { buffer.WriteString(Name1, 21); buffer.WriteString(Name2, 13); buffer.WriteInteger(SLP); buffer.WriteByte(Unknown1); buffer.WriteByte(Unknown2); buffer.WriteByte(Layer); buffer.WriteByte(PlayerColor); buffer.WriteByte(Rainbow); buffer.WriteByte(Replay); AssertListLength(Coordinates, 4); Coordinates.ForEach(e => buffer.WriteShort(e)); buffer.WriteUShort((ushort)Deltas.Count); buffer.WriteShort(SoundID); buffer.WriteByte(AttackSoundUsed); buffer.WriteUShort(FrameCount); buffer.WriteUShort(AngleCount); buffer.WriteFloat(NewSpeed); buffer.WriteFloat(FrameRate); buffer.WriteFloat(ReplayDelay); buffer.WriteByte(SequenceType); buffer.WriteShort(ID); buffer.WriteByte(MirroringMode); buffer.WriteByte(Unknown3); Deltas.ForEach(e => e.WriteData(buffer)); if(AttackSoundUsed != 0) { AssertListLength(AttackSounds, AngleCount); AttackSounds.ForEach(e => e.WriteData(buffer)); } }
public override void WriteData(RAMBuffer buffer) { buffer.WriteString(Name, 31); buffer.WriteUShort((ushort)Effects.Count); Effects.ForEach(e => e.WriteData(buffer)); }
public override void WriteData(RAMBuffer buffer) { buffer.WriteShort(DefaultArmour); buffer.WriteUShort((ushort)Attacks.Count); foreach(KeyValuePair<short, short> currA in Attacks) { buffer.WriteShort(currA.Key); buffer.WriteShort(currA.Value); } buffer.WriteUShort((ushort)Armours.Count); foreach(KeyValuePair<short, short> currA in Armours) { buffer.WriteShort(currA.Key); buffer.WriteShort(currA.Value); } buffer.WriteShort(TerrainRestrictionForDamageMultiplying); buffer.WriteFloat(MaxRange); buffer.WriteFloat(BlastRadius); buffer.WriteFloat(ReloadTime); buffer.WriteShort(ProjectileUnitID); buffer.WriteShort(AccuracyPercent); buffer.WriteByte(TowerMode); buffer.WriteShort(FrameDelay); AssertListLength(GraphicDisplacement, 3); GraphicDisplacement.ForEach(e => buffer.WriteFloat(e)); buffer.WriteByte(BlastLevel); buffer.WriteFloat(MinRange); buffer.WriteFloat(AccuracyErrorRadius); buffer.WriteShort(AttackGraphic); buffer.WriteShort(DisplayedMeleeArmour); buffer.WriteShort(DisplayedAttack); buffer.WriteFloat(DisplayedRange); buffer.WriteFloat(DisplayedReloadTime); }
public override void WriteData(RAMBuffer buffer) { buffer.WriteByte((byte)Type); buffer.WriteUShort((ushort)Name1.Length); buffer.WriteShort(ID1); buffer.WriteUShort(LanguageDLLName); buffer.WriteUShort(LanguageDLLCreation); buffer.WriteShort(Class); buffer.WriteShort(StandingGraphic1); buffer.WriteShort(StandingGraphic2); buffer.WriteShort(DyingGraphic1); buffer.WriteShort(DyingGraphic2); buffer.WriteByte(DeathMode); buffer.WriteShort(HitPoints); buffer.WriteFloat(LineOfSight); buffer.WriteByte(GarrisonCapacity); buffer.WriteFloat(SizeRadius1); buffer.WriteFloat(SizeRadius2); buffer.WriteFloat(HPBarHeight1); buffer.WriteShort(TrainSound1); buffer.WriteShort(TrainSound2); buffer.WriteShort(DeadUnitID); buffer.WriteByte(PlacementMode); buffer.WriteByte(AirMode); buffer.WriteShort(IconID); buffer.WriteByte(HideInEditor); buffer.WriteShort(Unknown1); buffer.WriteByte(Enabled); buffer.WriteByte(Disabled); buffer.WriteShort(PlacementBypassTerrain1); buffer.WriteShort(PlacementBypassTerrain2); buffer.WriteShort(PlacementTerrain1); buffer.WriteShort(PlacementTerrain2); buffer.WriteFloat(EditorRadius1); buffer.WriteFloat(EditorRadius2); buffer.WriteByte(HillMode); buffer.WriteByte(VisibleInFog); buffer.WriteShort(TerrainRestriction); buffer.WriteByte(FlyMode); buffer.WriteShort(ResourceCapacity); buffer.WriteFloat(ResourceDecay); buffer.WriteByte(BlastType); buffer.WriteByte(Unknown2); buffer.WriteByte(InteractionMode); buffer.WriteByte(MinimapMode); buffer.WriteByte(CommandAttribute); buffer.WriteFloat(Unknown3A); buffer.WriteByte(MinimapColor); buffer.WriteInteger(LanguageDLLHelp); buffer.WriteInteger(LanguageDLLHotKeyText); buffer.WriteInteger(HotKey); buffer.WriteByte(Unselectable); buffer.WriteByte(Unknown6); buffer.WriteByte(UnknownSelectionMode); buffer.WriteByte(Unknown8); buffer.WriteByte(SelectionMask); buffer.WriteByte(SelectionShapeType); buffer.WriteByte(SelectionShape); buffer.WriteByte(Attribute); buffer.WriteByte(Civilization); buffer.WriteShort(Nothing); buffer.WriteByte(SelectionEffect); buffer.WriteByte(EditorSelectionColor); buffer.WriteFloat(SelectionRadius1); buffer.WriteFloat(SelectionRadius2); buffer.WriteFloat(HPBarHeight2); AssertListLength(ResourceStorages, 3); ResourceStorages.ForEach(e => { buffer.WriteShort(e.Type); buffer.WriteFloat(e.Amount); buffer.WriteByte(e.Enabled); }); buffer.WriteByte((byte)DamageGraphics.Count); DamageGraphics.ForEach(e => e.WriteData(buffer)); buffer.WriteShort(SelectionSound); buffer.WriteShort(DyingSound); buffer.WriteByte(AttackMode); buffer.WriteByte(EdibleMeat); buffer.WriteString(Name1); buffer.WriteShort(ID2); buffer.WriteShort(ID3); if(Type >= UnitType.Flag) buffer.WriteFloat(Speed); if(Type >= UnitType.DeadFish) DeadFish.WriteData(buffer); if(Type >= UnitType.Bird) Bird.WriteData(buffer); if(Type >= UnitType.Type50) Type50.WriteData(buffer); if(Type == UnitType.Projectile) Projectile.WriteData(buffer); if(Type >= UnitType.Creatable) Creatable.WriteData(buffer); if(Type == UnitType.Building) Building.WriteData(buffer); }
public override void WriteData(RAMBuffer buffer) { AssertListLength(RequiredTechs, 6); RequiredTechs.ForEach(e => buffer.WriteShort(e)); AssertListLength(ResourceCosts, 3); ResourceCosts.ForEach(e => { buffer.WriteShort(e.Type); buffer.WriteShort(e.Amount); buffer.WriteByte(e.Enabled); }); buffer.WriteShort(RequiredTechCount); buffer.WriteShort(Civ); buffer.WriteShort(FullTechMode); buffer.WriteShort(ResearchLocation); buffer.WriteUShort(LanguageDLLName1); buffer.WriteUShort(LanguageDLLDescription); buffer.WriteShort(ResearchTime); buffer.WriteShort(TechageID); buffer.WriteShort(Type); buffer.WriteShort(IconID); buffer.WriteByte(ButtonID); buffer.WriteInteger(LanguageDLLHelp); buffer.WriteInteger(LanguageDLLName2); buffer.WriteInteger(Unknown1); buffer.WriteUShort((ushort)Name.Length); buffer.WriteString(Name); }