public static void OpenMenu() { window = (AddExistingSceneToGameLevel)GetWindow(typeof(AddExistingSceneToGameLevel), false, "Add Existing Scene To Level"); WindowRefresh.RefreshLevelsList(out window.levelOptions, out window.selectedValue, out window.levels, out window.gameLevelData); window.targetGameLevel = window.levels[window.selectedValue]; }
private void AddExistingSceneToExistingLevel() { AddExistingSceneToGameLevel.OpenMenu(); }