private void Start() { firstSpawn = true; initPos = gameObject.transform.position; initRot = gameObject.transform.rotation; initLocalPos = gameObject.transform.localPosition; initLocalRot = gameObject.transform.localRotation; initScale = gameObject.transform.localScale; menuSpawnPosition = new Vector3(-1.305f, 1.3f, -0.14f); thisInteract = gameObject.GetComponent <InteractionBehaviour>(); Parent = gameObject.GetComponentInParent <toolboxfollower>(); }