private void RandomMap_Click(object sender, RoutedEventArgs e) { board = CheckersBoard.Random(); UpdateAll(); }
private void NewGame_Click(object sender, RoutedEventArgs e) { board = new CheckersBoard(); UpdateAll(); }
private void RandomMap_Click(object sender, RoutedEventArgs e) { board = CheckersBoard.Random(); UpdateAll(); }
private void NewGame_Click(object sender, RoutedEventArgs e) { board = new CheckersBoard(); UpdateAll(); }