private void OnKomiClick(object sender, EventArgs args) { if (!Ended) { var input = new FloatInput() { Value = 0.5f, Step = 0.5f }; var dialog = new ValueDialog <FloatInput>("Komi value: ", input); if (dialog.ShowDialog() == DialogResult.OK) { gamePlayer.SetKomi(Convert.ToSingle(input.Value)); } } }