IEnumerator SubmitGameEvent() { yield return(new WaitForEndOfFrame()); var gameEvent = new IGL.GameEvent { Properties = new Dictionary <string, string>() { { "Created", DateTime.UtcNow.ToString() }, { "Instance", _instance.ToString() } } }; MessageDisplay.text = "Sent message without error: " + IGL.Client.ServiceBusWriter.SubmitGameEvent("Echo", 1, gameEvent).ToString() + Environment.NewLine + MessageDisplay.text; }
public void SendEchoMessage() { var gameEvent = new IGL.GameEvent { Properties = new Dictionary <string, string>() { { "Created", DateTime.UtcNow.ToString() }, { "Instance", _instance.ToString() } } }; bool wasSuccessful = IGL.Client.ServiceBusWriter.SubmitGameEvent("Echo", 1, gameEvent); MessageDisplay.text = "Sent message without error: " + wasSuccessful.ToString() + Environment.NewLine + MessageDisplay.text; }
public void SendArxMessage() { var gameEvent = new IGL.GameEvent { Properties = new Dictionary <string, string>() { { "Created", DateTime.UtcNow.ToString() }, { "Instance", _instance.ToString() }, { "StatViewModel.Name", "Pyramid" }, { "StatViewModel.Value", UnityEngine.Random.Range(700, 950).ToString() }, } }; bool wasSuccessful = IGL.Client.ServiceBusWriter.SubmitGameEvent("arxevent", 1, gameEvent); MessageDisplay.text = "Sent message without error: " + wasSuccessful.ToString() + Environment.NewLine + MessageDisplay.text; }