Exemple #1
0
        private List <double> xy(double r, double s, List <List <Node> > CPs)
        {
            List <double> xys = new List <double>();

            xys.Add(0);
            xys.Add(0);
            for (int i = 0; i != NurbsX.Count; ++i)
            {
                for (int j = 0; j != NurbsY.Count; ++j)
                {
                    double NurbsR = NurbsX.R(0, i, r) * NurbsY.R(0, j, s);
                    xys[0] += NurbsR * CPs[i][j].x;
                    xys[1] += NurbsR * CPs[i][j].y;
                }
            }
            return(xys);
        }
Exemple #2
0
        public Matrix <double> N(double r, double s)
        {
            List <double> Row1 = new List <double>();
            List <double> Row2 = new List <double>();

            foreach (Node CP in Nodes)
            {
                double Ni = NurbsX.R(0, CP.n / NurbsY.Count, r) * NurbsY.R(0, CP.n % NurbsY.Count, s);
                Row1.Add(Ni); Row1.Add(0);
                Row2.Add(0); Row2.Add(Ni);
            }
            double[][] Rows = new double[2][];
            Rows[0] = Row1.ToArray();
            Rows[1] = Row2.ToArray();
            return(Matrix <double> .Build.DenseOfRowArrays(Rows));
        }
Exemple #3
0
        private void button1_Click(object sender, EventArgs e)
        {
            BasicForm.Input = textBox1.Text;
            string[] Blocks = BasicForm.Input.Split('#');
            //Order of NURBS
            int pX = Convert.ToInt32(Blocks[1].Split('\r')[1].Split('=')[1]);
            int pY = Convert.ToInt32(Blocks[1].Split('\r')[2].Split('=')[1]);
            //Knot Vector
            List <double>    KnotVectorX = new List <double>(Array.ConvertAll(Blocks[2].Split('\r')[1].Split('=')[1].Split(','), i => Convert.ToDouble(i)));
            List <double>    KnotVectorY = new List <double>(Array.ConvertAll(Blocks[2].Split('\r')[2].Split('=')[1].Split(','), i => Convert.ToDouble(i)));
            HashSet <double> NodeX       = new HashSet <double>(KnotVectorX);
            HashSet <double> NodeY       = new HashSet <double>(KnotVectorY);
            //Weights
            List <double> WeightsX = new List <double>(Array.ConvertAll(Blocks[3].Split('\r')[1].Split('=')[1].Split(','), i => Convert.ToDouble(i)));
            List <double> WeightsY = new List <double>(Array.ConvertAll(Blocks[3].Split('\r')[2].Split('=')[1].Split(','), i => Convert.ToDouble(i)));
            //Contorl Point
            List <double> CPx = new List <double>(Array.ConvertAll(Blocks[4].Split('\r')[1].Split('=')[1].Split(','), i => Convert.ToDouble(i)));
            List <double> CPy = new List <double>(Array.ConvertAll(Blocks[4].Split('\r')[2].Split('=')[1].Split(','), i => Convert.ToDouble(i)));
            //Nurbs
            NurbsShapeFunction NurbsX = new NurbsShapeFunction(KnotVectorX, WeightsX);
            NurbsShapeFunction NurbsY = new NurbsShapeFunction(KnotVectorY, WeightsY);


            List <double> DrawPx = new List <double> {
            };
            List <double> DrawPy = new List <double> {
            };

            foreach (double x in NodeX)
            {
                for (double y = KnotVectorY[0]; y < KnotVectorY.Last(); y += KnotVectorY.Last() / 50)
                {
                    double tmpx = 0, tmpy = 0;
                    int    k = 0;
                    for (int j = 0; j != WeightsY.Count; ++j)
                    {
                        for (int i = 0; i != WeightsX.Count; ++i)
                        {
                            double NurbsR = NurbsX.R(0, pX, i, x) * NurbsY.R(0, pY, j, y);
                            tmpx += NurbsR * CPx[k];
                            tmpy += NurbsR * CPy[k];
                            ++k;
                        }
                    }
                    DrawPx.Add(tmpx);
                    DrawPy.Add(tmpy);
                }
            }

            /*
             * for (double x = KnotVectorX.Min(); x < KnotVectorX.Max(); x += KnotVectorX.Max() / 500)
             *  for (double y = KnotVectorY.Min(); y < KnotVectorY.Max(); y += KnotVectorY.Max() / 50)
             *  {
             *      double tmpx = 0, tmpy = 0;
             *      int k = 0;
             *      for (int j = 0; j != WeightsY.Count; ++j)
             *          for (int i = 0; i != WeightsX.Count; ++i)
             *          {
             *              double NurbsR = NurbsX.R(0, pX, i, x) * NurbsY.R(0, pY, j, y);
             *              tmpx += NurbsR * CPx[k];
             *              tmpy += NurbsR * CPy[k];
             ++k;
             *          }
             *      DrawPx.Add(tmpx);
             *      DrawPy.Add(tmpy);
             *  }
             */
            List <List <double> > DrawP = new List <List <double> > {
                DrawPx, DrawPy
            };

            BasicForm.bmp[1] = new Bitmap(551, 551);
            Graphics g = Graphics.FromImage(BasicForm.bmp[1]);

            this.Close();
        }