static void EditorEnvInit() { _fileInitializers.Clear(); UnityEngine.Debug.Log("FrameworkPath right? " + frameworkPath); Framework.CreateEnv("IFramework_Editor", envType).InitWithAttribute(); assemblyCompilationStarted += (str) => { Framework.env0.Dispose(); UnityEngine.Debug.Log("EditorEnv Dispose"); }; update += Framework.env0.Update; Framework.env0.modules.Coroutine = Framework.env0.modules.CreateModule <CoroutineModule>(); #if UNITY_2018_1_OR_NEWER PlayerSettings.allowUnsafeCode = true; #else string path = Application.dataPath.CombinePath("mcs.rsp"); string content = "-unsafe"; if (File.Exists(path) && path.ReadText(System.Text.Encoding.Default) == content) { return; } path.WriteText(content, System.Text.Encoding.Default); AssetDatabase.Refresh(); EditorUtil.ReOpen2(); #endif new ProjectFloderInitializer().Subscribe(); _fileInitializers.ForEach(f => { f.Create(); }); //if (!EditorApplication.isUpdating) // AssetDatabase.Refresh(); }
static void EditorEnvInit() { UnityEngine.Debug.Log("IFramework: Root Path right? " + frameworkPath); Framework.CreateEnv("IFramework_Editor", envType).InitWithAttribute(); assemblyCompilationStarted += (str) => { Framework.env0.Dispose(); UnityEngine.Debug.Log("IFramework: EditorEnv Dispose"); }; update += Framework.env0.Update; #if UNITY_2018_1_OR_NEWER PlayerSettings.allowUnsafeCode = true; #else string path = UnityEngine.Application.dataPath.CombinePath("mcs.rsp"); string content = "-unsafe"; if (File.Exists(path) && path.ReadText(System.Text.Encoding.Default) == content) { return; } path.WriteText(content, System.Text.Encoding.Default); AssetDatabase.Refresh(); EditorTools.Quit(); #endif typeof(IFileInitializer).GetSubTypesInAssemblys().ForEach((type) => { if (!type.IsAbstract) { (Activator.CreateInstance(type) as IFileInitializer).Create(); } }); delayCall += () => { AssetDatabase.Refresh(); }; }
private void Awake() { DontDestroyOnLoad(this.gameObject); instance = this; Framework.CreateEnv("Game_RT", envType).InitWithAttribute(); game.CreateModules(); game.Startup(); }