//-------------------------------------------------------------------------------------------------- /// <summary> /// 20180430 SangBin /// 20180614 SangBin : /// </summary> virtual protected void Awake() { maxHealthPower = CurrentHealthPower; if (GameObject.FindWithTag("TREE")) { defenseStation = DefenseStationCtrl.instance.Instance(); } }
//----------------------------------------------------------------------------------------------------------------------------- /// <summary> /// 20180403 SangBin : Singletone Pattern /// </summary> private void Awake() { //if (instance == null) //{ // instance = this; // DontDestroyOnLoad(gameObject); //} //else //{ // DestroyImmediate(this); //} instance = this; defenseStationTR = this.gameObject.transform; if (IFP.TempStageManagement.instance.CurrentStageLevel == 10) { defenseStation_HP = 6000.0d; } else { defenseStation_HP = 1000.0d; } defenseStation_MAXHP = defenseStation_HP; }