public GameObject GetPrefab(NetData data)
        {
            var prefab = Resources.Load(data.PrefabPath()) as GameObject;

            if (prefab == null)
            {
                Debug.LogError("{" + data.PrefabPath() + "}is Null");
            }
            return(prefab);
        }
Exemple #2
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 public static GameObject GetPrefab(NetData data)
 {
     return(Resources.Load(data.PrefabPath()) as GameObject);
 }