Provide a class to read and write ID3v1
        private void AddSongs(string[] FileNames)
        {
            if (FileNames == null) return;
            if (FileNames.Length >= 100)
            {
                if (ShowMessageBoxOkCancel("您选择的歌曲数量超过100,这样可能会导致软件占用较多内存,确定要继续吗?\n(推荐您分次处理,每次处理的歌曲控制在100以内)") == 0)
                {
                    return;
                }
            }
            char[] CharToDelete = { '\0', ' ' };

            Image_Helper.Visibility = Visibility.Hidden;
            Label_URL.Visibility = Visibility.Hidden;

            foreach (string FileName in FileNames)
            {
                if (System.IO.Path.GetExtension(FileName).ToUpper() != ".MP3") continue;
                BitmapImage HasAlbum = null;
                string HasLyrics = null;

                string Title = "", Artist = "", Album = "";
                ID3v2 id3v2 = new ID3v2(FileName, true);
                if (id3v2.TextWithLanguageFrames.Count > 0)
                {
                    for (int i = 0; i < id3v2.TextWithLanguageFrames.Count; i++)
                    {
                        if (id3v2.TextWithLanguageFrames.Items[i].FrameID == "USLT")
                        {
                            HasLyrics = id3v2.TextWithLanguageFrames.Items[i].Text.Trim();
                            break;
                        }
                    }
                }
                if (id3v2.AttachedPictureFrames.Count > 0)
                {
                    for (int i = 0; i < id3v2.AttachedPictureFrames.Count; i++)
                    {
                        if (id3v2.AttachedPictureFrames.Items[i].FrameID == "APIC")
                        {
                            HasAlbum = new BitmapImage();
                            HasAlbum.BeginInit();
                            HasAlbum.StreamSource = id3v2.AttachedPictureFrames.Items[0].Data;
                            try
                            {
                                HasAlbum.EndInit();
                            }
                            catch
                            {
                                HasAlbum = null;
                            }
                            break;
                        }
                    }
                }
                if (id3v2.TextFrames.Count > 0)
                {
                    for (int i = 0; i < id3v2.TextFrames.Count; i++)
                    {
                        if (id3v2.TextFrames.Items[i].FrameID == "TIT2")
                            Title = id3v2.TextFrames.Items[i].Text;
                        if (id3v2.TextFrames.Items[i].FrameID == "TPE1")
                            Artist = id3v2.TextFrames.Items[i].Text;
                        if (id3v2.TextFrames.Items[i].FrameID == "TALB")
                            Album = id3v2.TextFrames.Items[i].Text;
                    }
                }

                ID3v1 id3v1 = new ID3v1(FileName, true);

                Title = IsStringNullOrEmpry(Title) ? id3v1.Title : Title;
                Artist = IsStringNullOrEmpry(Artist) ? id3v1.Artist : Artist;
                Album = IsStringNullOrEmpry(Album) ? id3v1.Album : Album;

                if (IsStringNullOrEmpry(Title)) Title = "";
                if (IsStringNullOrEmpry(Artist)) Artist = "";
                if (IsStringNullOrEmpry(Album)) Album = "";

                SongList.Add(new Song(FileName, Title.TrimEnd(CharToDelete), Artist.TrimEnd(CharToDelete), Album.TrimEnd(CharToDelete), HasAlbum, HasLyrics));

                System.Windows.Forms.Application.DoEvents();

                //这个地方加多线程实在是不好加 因为有一个OpenFileDialog 而且结果是一个string[] 直接用object传到多线程里面会出问题
                //其实DoEvents的效果也挺好的 就用这个代替了!
            }
        }
Exemple #2
0
 /// <summary>
 /// Create new ID3 Info class
 /// </summary>
 /// <param name="FileAddress">FileAddress for read ID3 info</param>
 /// <param name="LoadData">Indicate load data in constructor or not</param>
 public ID3Info(string FilePath, bool LoadData)
 {
     _ID3v1 = new ID3v1(FilePath, LoadData);
     _ID3v2 = new ID3v2(FilePath, LoadData);
 }