Exemple #1
0
        public static SoundMusic LoadMusic(this ContentManager content, ONAF2.Level level,
                                           string path, float volume = 1.0f, bool looped = true)
        {
            SoundMusic res = content.Load <SoundMusic>(path);

            foreach (var kvp in level.VolumeController.Music)
            {
                if (kvp.Key == res)
                {
                    content.Unload(res);
                    return(kvp.Key);
                }
            }

            res.Volume   = volume * level.Main.Volume;
            res.IsLooped = looped;
            level.VolumeController.Register(res, volume);

            return(res);
        }
Exemple #2
0
        public static SoundEffect LoadSoundEffect(this ContentManager content, ONAF2.Level level,
                                                  string path, float volume = 1.0f, bool looped = false)
        {
            SoundEffect res = content.Load <SoundEffect>(path);

            foreach (KeyValuePair <SoundEffect, float> kvp in level.VolumeController.Effects)
            {
                if (kvp.Key == res)
                {
                    content.Unload(res);
                    return(kvp.Key);
                }
            }

            res.Volume   = volume * level.Main.Volume;
            res.IsLooped = looped;
            level.VolumeController.Register(res, volume);

            return(res);
        }