public override void OnInspectorGUI() { ICECreatureTorch _target = DrawEntityHeader <ICECreatureTorch>(); DrawTorchContent(_target); DrawFooter(_target); }
public virtual void DrawTorchContent(ICECreatureTorch _target) { if (_target == null) { return; } CreatureObjectEditor.DrawFireObject(_target, _target.Fire, EditorHeaderType.FOLDOUT_ENABLED_BOLD); DrawItemContent(_target); }