public override void OnInspectorGUI() { ICECreaturePlant _target = DrawEntityHeader <ICECreaturePlant>(); DrawPlantContent(_target); DrawFooter(_target); }
public virtual void DrawPlantContent(ICECreaturePlant _target) { if (_target == null) { return; } CreatureObjectEditor.DrawInventoryObject(_target.gameObject, _target.Inventory, m_HeaderType); }