public InteractorObject AddInteractor(GameObject _object, StatusObject _status)
        {
            if (_object == null || _status == null)
            {
                return(null);
            }

            InteractorObject _interactor = GetInteractor(_object);

            if (_interactor == null)
            {
                _interactor = new InteractorObject();
                if (_interactor.AutoCreate(_object, _status))
                {
                    Interactors.Add(_interactor);
                }
            }

            return(_interactor);
        }