Exemple #1
0
        public void Play(AudioDataObject _audio)
        {
            if (m_AudioSource == null)
            {
                return;
            }

            if (_audio.Enabled && _audio.GetClip() != null)
            {
                m_AudioSource.clip = _audio.Selected;

                m_AudioSource.volume       = _audio.Volume;
                m_AudioSource.pitch        = Random.Range(_audio.MinPitch, _audio.MaxPitch) * Time.timeScale;
                m_AudioSource.minDistance  = _audio.MinDistance;
                m_AudioSource.maxDistance  = _audio.MaxDistance;
                m_AudioSource.spatialBlend = 1.0f;
                m_AudioSource.rolloffMode  = _audio.RolloffMode;
                m_AudioSource.loop         = _audio.Loop;
                m_AudioSource.Play();
            }
            else
            {
                m_AudioSource.Stop();
            }
        }