private void btnAddPlayerClass_Click(object sender, EventArgs e)
 {
     PlayerClass newPlayerClass = new PlayerClass();
     newPlayerClass.name = "newPlayerClass";
     newPlayerClass.tag = "newPlayerClassTag_" + prntForm.mod.nextIdNumber.ToString();
     //newPlayerClass.setupXpTable();
     //newPlayerClass.setupSavingThrowTables();
     //newPlayerClass.setupTables();
     prntForm.playerClassesList.Add(newPlayerClass);
     selectedLbxIndex = prntForm.playerClassesList.Count - 1;
     fillAllowedSkillList();
     fillAllowedSpellList();
     fillAllowedTraitList();
     //lbxPlayerClasses.SelectedIndex = selectedLbxIndex;
     refreshListBox();
 }
Exemple #2
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        private void btnAddPlayerClass_Click(object sender, EventArgs e)
        {
            PlayerClass newPlayerClass = new PlayerClass();

            newPlayerClass.name = "newPlayerClass";
            newPlayerClass.tag  = "newPlayerClassTag_" + prntForm.mod.nextIdNumber.ToString();
            //newPlayerClass.setupXpTable();
            //newPlayerClass.setupSavingThrowTables();
            //newPlayerClass.setupTables();
            prntForm.playerClassesList.Add(newPlayerClass);
            selectedLbxIndex = prntForm.playerClassesList.Count - 1;
            fillAllowedSkillList();
            fillAllowedSpellList();
            fillAllowedTraitList();
            //lbxPlayerClasses.SelectedIndex = selectedLbxIndex;
            refreshListBox();
        }
Exemple #3
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 private void RacesEditor_FormClosing(object sender, FormClosingEventArgs e)
 {
     prntForm.racesList[selectedLbxIndex].classesAllowed.Clear();
     foreach (object itemChecked in cbxClassesAllowed.CheckedItems)
     {
         PlayerClass chkdItem = (PlayerClass)itemChecked;
         prntForm.racesList[selectedLbxIndex].classesAllowed.Add(chkdItem.tag);
     }
     foreach (Race rc in prntForm.racesList)
     {
         for (int i = rc.traitsAllowed.Count - 1; i >= 0; i--)
         {
             if (!rc.traitsAllowed[i].allow)
             {
                 rc.traitsAllowed.RemoveAt(i);
             }
         }
     }
 }
Exemple #4
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        public PlayerClass DeepCopy()
        {
            PlayerClass other = (PlayerClass)this.MemberwiseClone();

            other.itemsAllowed = new List <ItemRefs>();
            foreach (ItemRefs s in this.itemsAllowed)
            {
                other.itemsAllowed.Add(s.DeepCopy());
            }
            other.traitsAllowed = new SortableBindingList <TraitAllowed>();
            foreach (TraitAllowed s in this.traitsAllowed)
            {
                TraitAllowed sa = s.DeepCopy();
                other.traitsAllowed.Add(sa);
            }
            other.spellsAllowed = new SortableBindingList <SpellAllowed>();
            foreach (SpellAllowed s in this.spellsAllowed)
            {
                SpellAllowed sa = s.DeepCopy();
                other.spellsAllowed.Add(sa);
            }
            return(other);
        }
Exemple #5
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        private void refreshClassesAllowed()
        {
            cbxClassesAllowed.BeginUpdate();
            cbxClassesAllowed.DataSource    = null;
            cbxClassesAllowed.DataSource    = prntForm.playerClassesList;
            cbxClassesAllowed.DisplayMember = "name";
            cbxClassesAllowed.EndUpdate();

            //uncheck all first
            for (int i = 0; i < cbxClassesAllowed.Items.Count; i++)
            {
                cbxClassesAllowed.SetItemChecked(i, false);
            }
            //iterate and check ones in list
            for (int i = 0; i < cbxClassesAllowed.Items.Count; i++)
            {
                PlayerClass thisPlayerClass = (PlayerClass)cbxClassesAllowed.Items[i];
                if (prntForm.racesList[selectedLbxIndex].classesAllowed.Contains((string)thisPlayerClass.tag))
                {
                    cbxClassesAllowed.SetItemChecked(i, true);
                }
            }
        }
 private bool classExists(PlayerClass itImp)
 {
     foreach (PlayerClass it in prntForm.playerClassesList)
     {
         if (it.tag == itImp.tag)
         {
             return true;
         }
     }
     return false;
 }