private ClientInformation InitializePreferencesFile() { ClientInformation outputBotInfo = new ClientInformation(); FileWriter file = new FileWriter("preferences", "config"); file.WriteComment(VersionText + " preferences file"); file.WriteComment("Please do not change this file except to change\n# except to change your settings"); file.WriteComment("Bot Name"); Console.WriteLine("Enter bot name: "); string inputString = Console.ReadLine(); file.Write(inputString); outputBotInfo.Name = inputString; file.WriteComment("Bot Token"); Console.WriteLine("Enter bot token: "); inputString = Console.ReadLine(); file.Write(inputString); outputBotInfo.Token = inputString; file.WriteComment("Shard count"); Console.WriteLine("Shards [1-25565]:"); inputString = Console.ReadLine(); outputBotInfo.ShardCount = int.Parse(inputString); if (outputBotInfo.ShardCount < 1) { outputBotInfo.ShardCount = 1; } else if (outputBotInfo.ShardCount > 25565) { outputBotInfo.ShardCount = 25565; } file.Finish(); return(outputBotInfo); }
public ShardedClient(ClientInformation clientInfo) { Log.Message(clientInfo.ShardCount.ToString()); info = clientInfo; for (int i = 0; i < info.ShardCount; i++) { shards.Add(new DiscordSocketClient(new DiscordSocketConfig() { ShardId = i, TotalShards = info.ShardCount })); shards[i].MessageReceived += async(message) => { await OnMessageRecieved(shards[i], message); }; shards[i].Ready += async() => { await OnReady(shards[i]); }; } }
public Bot(Action <ClientInformation> info) { clientInformation = new ClientInformation(); info.Invoke(clientInformation); InitializeBot().GetAwaiter().GetResult(); }
public Bot(ClientInformation info) { clientInformation = info; InitializeBot().GetAwaiter().GetResult(); }
public static void InitializeLogging(ClientInformation c) { client = c; }