List <GameObject> FindObjectsUsingKey(string Key) { List <GameObject> SelectedObjs = new List <GameObject>(); Localize[] Locals = (Localize[])Resources.FindObjectsOfTypeAll(typeof(Localize)); if (Locals == null) { return(SelectedObjs); } for (int i = 0, imax = Locals.Length; i < imax; ++i) { Localize localize = Locals[i]; if (localize == null || localize.gameObject == null || !GUITools.ObjectExistInScene(localize.gameObject)) { continue; } string Term, SecondaryTerm; localize.GetFinalTerms(out Term, out SecondaryTerm); if (Key == Term || Key == SecondaryTerm) { SelectedObjs.Add(localize.gameObject); } } return(SelectedObjs); }
public static void ApplyInferredTerm(Localize localize) { if (mLanguageSource == null) { return; } if (!string.IsNullOrEmpty(localize.mTerm) && !string.IsNullOrEmpty(localize.mTermSecondary)) { return; } string sTerm, sSecTerm; localize.GetFinalTerms(out sTerm, out sSecTerm); if (string.IsNullOrEmpty(localize.mTerm)) { var termData = mLanguageSource.GetTermData(sTerm, true); if (termData != null) { localize.mTerm = termData.Term; } } if (string.IsNullOrEmpty(localize.mTermSecondary)) { var termData = mLanguageSource.GetTermData(sSecTerm, true); if (termData != null) { localize.mTermSecondary = termData.Term; } } //localize.Source = mLanguageSource; }
static void FindTermsInCurrentScene() { Localize[] Locals = (Localize[])Resources.FindObjectsOfTypeAll(typeof(Localize)); if (Locals == null) { return; } for (int i = 0, imax = Locals.Length; i < imax; ++i) { Localize localize = Locals[i]; if (localize == null || (localize.Source != null && localize.Source.SourceData != mLanguageSource) || localize.gameObject == null || !GUITools.ObjectExistInScene(localize.gameObject)) { continue; } string Term, SecondaryTerm; //Term = localize.Term; //SecondaryTerm = localize.SecondaryTerm; localize.GetFinalTerms(out Term, out SecondaryTerm); if (!string.IsNullOrEmpty(Term)) { GetParsedTerm(Term).Usage++; } if (!string.IsNullOrEmpty(SecondaryTerm)) { GetParsedTerm(SecondaryTerm).Usage++; } } }
TermData OnGUI_PrimaryTerm(bool OnOpen) { string Key = mLocalize.mTerm; if (string.IsNullOrEmpty(Key)) { string SecondaryTerm; mLocalize.GetFinalTerms(out Key, out SecondaryTerm); } if (OnOpen) { mNewKeyName = Key; } if (OnGUI_SelectKey(ref Key, string.IsNullOrEmpty(mLocalize.mTerm))) { mProp_mTerm.stringValue = Key; } return(LocalizationEditor.OnGUI_Keys_Languages(Key, mLocalize, true)); }
void SelectObjectsUsingKey(string Key) { List <GameObject> SelectedObjs = new List <GameObject>(); Localize[] Locals = (Localize[])Resources.FindObjectsOfTypeAll(typeof(Localize)); if (Locals == null) { return; } for (int i = 0, imax = Locals.Length; i < imax; ++i) { Localize localize = Locals[i]; if (localize == null || localize.gameObject == null || !GUITools.ObjectExistInScene(localize.gameObject)) { continue; } string Term, SecondaryTerm; localize.GetFinalTerms(out Term, out SecondaryTerm); if (Key == Term || Key == SecondaryTerm) { SelectedObjs.Add(localize.gameObject); } } if (SelectedObjs.Count > 0) { Selection.objects = SelectedObjs.ToArray(); } else { ShowWarning("The selected Terms are not used in this Scene. Try opening other scenes"); } }