/// <summary> Initialize a new instance of the <see cref="Controller"/> class.
 /// </summary>
 /// <param name="model"></param>
 public Controller(Renderer model)
 {
     _model = model;
     _startPoint = new EuclidianVector();
     _endPoint = new EuclidianVector();
     _clickPoint = new ScreenVector();
 }
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        /// <summary>
        /// Constructor.
        /// </summary>
        /// <param name="model">The tree model to draw.</param>
        /// <param name="view">The view using this drawing model.</param>
        public Renderer(Model model, IView view)
        {
            // initialize mapping
            _nodeViewMap = new Dictionary <INode, NodeView>();

            _view  = view;
            _model = model;

            _screenPlaneOrigin   = new ScreenVector();
            _screenPlaneMaxPoint = new ScreenVector();

            _ray    = new double[4];
            _ray[0] = model.Length;

            for (int i = 1; i < _ray.Length; i++)
            {
                _ray[i] = (_ray[0] + _ray[i - 1]) / (1 + (_ray[0] * _ray[i - 1]));
            }

            NodeModel __rootNodeModel = model.Root;

            if (__rootNodeModel.IsLeaf)
            {
                _rootNodeView = new NodeView(null, __rootNodeModel, this);
            }
            else
            {
                _rootNodeView = new CompositeNodeView(null, (CompositeNodeModel)__rootNodeModel, this);
            }

            this.Background = new LinearGradientBrush(Colors.Black, Colors.DarkBlue, 90);

            CompositionTarget.Rendering += UpdatePosition;
        }
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        /// <summary> Returns the minimal distance between this node
        /// and his father and his brother.
        /// </summary>
        /// <returns>The minimal distance.</returns>
        public virtual int GetSpace()
        {
            int __dF = -1;
            int __dB = -1;

            if (_parentNode != null)
            {
                ScreenVector __zF = _parentNode.ScreenCoordinates;
                __dF = _screenCoordinates.GetDistance(__zF);
            }
            if (_brother != null)
            {
                ScreenVector __zB = _brother.ScreenCoordinates;
                __dB = _screenCoordinates.GetDistance(__zB);
            }

            // this means that the node is a standalone node
            if ((__dF == -1) && (__dB == -1))
            {
                return(int.MaxValue);
            }
            else if (__dF == -1)
            {
                return(__dB);
            }
            else if (__dB == -1)
            {
                return(__dF);
            }
            else
            {
                return(Math.Min(__dF, __dB));
            }
        }
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 /// <summary> Initialize a new instance of the <see cref="Controller"/> class.
 /// </summary>
 /// <param name="model"></param>
 public Controller(Renderer model)
 {
     _model      = model;
     _startPoint = new EuclidianVector();
     _endPoint   = new EuclidianVector();
     _clickPoint = new ScreenVector();
 }
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        /// <summary> Called when the user moves the mouse over the hyperbolic tree.
        /// Used to signal the tree translation when the left button has been pressed over a node.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        public void MouseMoveHandler(object sender, MouseEventArgs e)
        {
            ScreenVector __p = this.GetPosition(sender, e);

            if (__p != null)
            {
                if (sender is Renderer)
                {
                    Renderer __htDraw = ((Renderer)sender);
                    __htDraw.ForEachNode(__p,
                                         delegate(NodeView node) { node.RenderIsMouseOver = true; },
                                         delegate(NodeView node) { node.RenderIsMouseOver = false; }
                                         );

                    if (_statusButtonDown == true)
                    {
                        if (_startPoint.IsValid)
                        {
                            _endPoint.ProjectionStoE(__p.X, __p.Y, _model.SOrigin, _model.SMax);
                            if (_endPoint.IsValid)
                            {
                                __htDraw.Translate(_startPoint, _endPoint);
                            }
                        }
                    }
                }
            }
        }
        private IView _view = null; // the view using this drawing model

        #endregion Fields

        #region Constructors

        /// <summary>
        /// Constructor.
        /// </summary>
        /// <param name="model">The tree model to draw.</param>
        /// <param name="view">The view using this drawing model.</param>
        public Renderer(Model model, IView view)
        {
            // initialize mapping
            _nodeViewMap = new Dictionary<INode, NodeView>();

            _view = view;
            _model = model;

            _screenPlaneOrigin = new ScreenVector();
            _screenPlaneMaxPoint = new ScreenVector();

            _ray = new double[4];
            _ray[0] = model.Length;

            for (int i = 1; i < _ray.Length; i++)
            {
                _ray[i] = (_ray[0] + _ray[i - 1]) / (1 + (_ray[0] * _ray[i - 1]));
            }

            NodeModel __rootNodeModel = model.Root;
            if (__rootNodeModel.IsLeaf)
            {
                _rootNodeView = new NodeView(null, __rootNodeModel, this);
            }
            else
            {
                _rootNodeView = new CompositeNodeView(null, (CompositeNodeModel)__rootNodeModel, this);
            }

            this.Background = new LinearGradientBrush(Colors.Black, Colors.DarkBlue, 90);

            CompositionTarget.Rendering += UpdatePosition;
        }
        /// <summary> Performs the specified action on each child node of this node.
        /// </summary>
        /// <param name="zs">The given screen coordinate.</param>
        /// <param name="action">The <see cref="System.Action<T>"></see> delegate to perform on the node whose screen coordinates' zone contains thoses given in parameters.</param>
        /// <param name="actionElse">The <see cref="System.Action<T>"></see> delegate to perform on the node whose screen coordinates' zone do not contains thoses given in parameters.</param>
        public override void ForEach(ScreenVector zs, Action <NodeView> action, Action <NodeView> actionElse)
        {
            base.ForEach(zs, action, actionElse);

            foreach (NodeView child in _childNodes)
            {
                child.ForEach(zs, action, actionElse);
            }
        }
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 /// <summary> Returns the node (if any) whose screen coordinates' zone contains thoses given in parameters.
 /// </summary>
 /// <param name="zs">The given screen coordinate.</param>
 /// <returns>the searched <see cref="NodeView"/> if found; <code>null</code> otherwise.</returns>
 public virtual NodeView FindNode(ScreenVector zs)
 {
     if (this.Contains(zs))
     {
         return(this);
     }
     else
     {
         return(null);
     }
 }
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 /// <summary> Performs the specified action on this node.
 /// </summary>
 /// <param name="zs">The given screen coordinate.</param>
 /// <param name="action">The <see cref="System.Action<T>"></see> delegate to perform on the node whose screen coordinates' zone contains thoses given in parameters.</param>
 /// <param name="actionElse">The <see cref="System.Action<T>"></see> delegate to perform on the node whose screen coordinates' zone do not contains thoses given in parameters.</param>
 public virtual void ForEach(ScreenVector zs, Action <NodeView> action, Action <NodeView> actionElse)
 {
     if (this.Contains(zs))
     {
         action(this);
     }
     else
     {
         actionElse(this);
     }
 }
Exemple #10
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        private ScreenVector _c = null;                   // control point (on the screen)

        #endregion

        #region Constructor

        /// <summary> Constructor.
        /// </summary>
        /// <param name="za">The first point.</param>
        /// <param name="zb">The second point.</param>
        public Geodesic(EuclidianVector za, EuclidianVector zb)
        {
            _za = za;
            _zb = zb;

            _zc = new EuclidianVector();
            _zo = new EuclidianVector();

            _a = new ScreenVector();
            _b = new ScreenVector();
            _c = new ScreenVector();

            this.Rebuild();
        }
        private EuclidianVector _zo = null; // center of the geodesic;

        #endregion Fields

        #region Constructors

        /// <summary> Constructor.
        /// </summary>
        /// <param name="za">The first point.</param>
        /// <param name="zb">The second point.</param>
        public Geodesic(EuclidianVector za, EuclidianVector zb)
        {
            _za = za;
            _zb = zb;

            _zc = new EuclidianVector();
            _zo = new EuclidianVector();

            _a = new ScreenVector();
            _b = new ScreenVector();
            _c = new ScreenVector();

            this.Rebuild();
        }
        /// <summary> Refresh the screen coordinates of this node and recurse on children.
        /// </summary>
        /// <param name="origin">The origin of the screen plane.</param>
        /// <param name="max">The (xMax, yMax) point in the screen plane.</param>
        public override void RefreshScreenCoordinates(ScreenVector origin, ScreenVector max)
        {
            base.RefreshScreenCoordinates(origin, max);

            foreach (NodeView child in _childNodes)
            {
                child.RefreshScreenCoordinates(origin, max);
                Geodesic geod = _geodesics[child];
                if (geod != null)
                {
                    geod.RefreshScreenCoordinates(origin, max);
                }
            }
        }
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        private bool _active = false;                   // should be drawed ?

        #endregion

        #region Constructor

        /// <summary> Constructor.
        /// </summary>
        /// <param name="parentNode">The father of this node.</param>
        /// <param name="nodeModel">The encapsulated <see cref="NodeModel"/>.</param>
        /// <param name="renderer">The drawing model.</param>
        public NodeView(CompositeNodeView parentNode, NodeModel nodeModel, Renderer renderer)
        {
            _parentNode = parentNode;
            _nodeModel  = nodeModel;
            _renderer   = renderer;

            this.Opacity = 0.9;
            this.Child   = new NodeLabel(this);

            _ze                = new EuclidianVector(nodeModel.OriginalCoordinates);
            _oldZe             = new EuclidianVector(_ze);
            _screenCoordinates = new ScreenVector();

            // store this object in INode -> NodeView mapping
            renderer.MapNode(nodeModel.Node, this);

            renderer.Children.Add(this);
        }
        private EuclidianVector _ze = null; // current euclidian coordinates

        #endregion Fields

        #region Constructors

        /// <summary> Constructor.
        /// </summary>
        /// <param name="parentNode">The father of this node.</param>
        /// <param name="nodeModel">The encapsulated <see cref="NodeModel"/>.</param>
        /// <param name="renderer">The drawing model.</param>
        public NodeView(CompositeNodeView parentNode, NodeModel nodeModel, Renderer renderer)
        {
            _parentNode = parentNode;
            _nodeModel = nodeModel;
            _renderer = renderer;

            this.Opacity = 0.9;
            this.Child = new NodeLabel(this);

            _ze = new EuclidianVector(nodeModel.OriginalCoordinates);
            _oldZe = new EuclidianVector(_ze);
            _screenCoordinates = new ScreenVector();

            // store this object in INode -> NodeView mapping
            renderer.MapNode(nodeModel.Node, this);

            renderer.Children.Add(this);
        }
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 /// <summary> Is the given <see cref="ScreenVector"/> within this control ?
 /// </summary>
 /// <param name="zs">The given point.</param>
 /// <returns><code>true</code> if it is, <code>false</code> otherwise.</returns>
 public bool Contains(ScreenVector zs)
 {
     if (_active)
     {
         if ((zs.X >= Canvas.GetLeft(this)) && (zs.X <= (Canvas.GetLeft(this) + this.Width)) &&
             (zs.Y >= Canvas.GetTop(this)) && (zs.Y <= (Canvas.GetTop(this) + this.Height)))
         {
             return(true);
         }
         else
         {
             return(false);
         }
     }
     else
     {
         return(this.ScreenCoordinates.Contains(zs));
     }
 }
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        /// <summary> Called when a user pressed the mouse button on the hyperbolic tree.
        /// Used to get the starting point of the drag.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        public void MouseDownHandler(object sender, MouseButtonEventArgs e)
        {
            if (e.OriginalSource is System.Windows.Controls.TextBlock)
            {
                ScreenVector __p = GetPosition(sender, e);

                if (__p != null)
                {
                    if (sender is Renderer)
                    {
                        Renderer __htDraw = ((Renderer)sender);
                        NodeView __node   = __htDraw.FindNode(__p);

                        if (__node != null)
                        {
                            __node.RenderIsPressed = true;
                        }
                        else
                        {
                            foreach (NodeView __n in __htDraw.Children)
                            {
                                __n.RenderIsPressed = false;
                            }
                        }
                    }

                    _startPoint.ProjectionStoE(__p.X, __p.Y, _model.SOrigin, _model.SMax);

                    _clickPoint.X = __p.X;
                    _clickPoint.Y = __p.Y;

                    if (e.ClickCount > 1)
                    {
                        _statusButtonDown = false;
                        MouseClicked(sender, e);
                    }
                    else
                    {
                        _statusButtonDown = true;
                    }
                }
            }
        }
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        /// <summary> Draw this node.
        /// Adjust size and position accordingly to the font metrics.
        /// </summary>
        /// <param name="dc">The graphic canvas.</param>
        public virtual void DrawNodes(DrawingContext dc)
        {
            //get the font metrics
            FontFamily    __font          = new FontFamily("Arial");
            FormattedText __formattedText = new FormattedText(
                this.NodeName,
                CultureInfo.CurrentCulture,
                FlowDirection.LeftToRight,
                new Typeface(
                    __font,
                    FontStyles.Normal,
                    FontWeights.Light,
                    FontStretches.Normal),
                10,
                Brushes.Black
                );

            int __height = (int)__formattedText.Height;
            int __width  = (int)__formattedText.Width;

            this.Height = __height + 2 * this.Size;
            this.Width  = __width + 10 + 2 * this.Size;
            ScreenVector __zs = this.ScreenCoordinates;

            double __x = __zs.X - (this.Width / 2) - this.Size;
            double __y = __zs.Y - (this.Height / 2) - this.Size;

            int __space = this.GetSpace();

            if (__space >= __height)
            {
                _active         = true;
                this.Visibility = Visibility.Visible;
                Canvas.SetLeft(this, __x);
                Canvas.SetTop(this, __y);
            }
            else
            {
                _active         = false;
                this.Visibility = Visibility.Collapsed;
            }
        }
        /// <summary> Returns the node (if any) whose screen coordinates's zone contains thoses given in parameters.
        /// </summary>
        /// <param name="zs">The given screen coordinate.</param>
        /// <returns>The searched <see cref="NodeView"/> if found; <code>null</code> otherwise.</returns>
        public override NodeView FindNode(ScreenVector zs)
        {
            NodeView __result = base.FindNode(zs);

            if (__result != null)
            {
                return(__result);
            }
            else
            {
                foreach (NodeView child in _childNodes)
                {
                    __result = child.FindNode(zs);
                    if (__result != null)
                    {
                        return(__result);
                    }
                }

                return(null);
            }
        }
Exemple #19
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        /// <summary> Called when a user release the mouse button on the hyperbolic tree.
        /// Used to signal the end of the translation.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        public void MouseUpHandler(object sender, MouseButtonEventArgs e)
        {
            ScreenVector __p = GetPosition(sender, e);

            if (__p != null)
            {
                if (sender is Renderer)
                {
                    Renderer __htDraw = ((Renderer)sender);
                    NodeView __node   = __htDraw.FindNode(__p);

                    if (__node != null)
                    {
                        __node.RenderIsPressed = false;
                    }
                    else
                    {
                        foreach (NodeView __n in __htDraw.Children)
                        {
                            __n.RenderIsPressed = false;
                        }
                    }

                    __htDraw.EndTranslation();

                    //uncomment this to allow translate on simple node click
                    if (_statusButtonDown)
                    {
                        if (__p.X - _clickPoint.X < 5 && __p.Y - _clickPoint.Y < 5)
                        {
                            this.MouseClicked(sender, e);
                        }
                    }
                }

                _statusButtonDown = false;
            }
        }
        /// <summary> Returns the minimal distance between this node and his father and his brother.
        /// </summary>
        /// <returns>The minimal distance.</returns>
        public override int GetSpace()
        {
            int __space = base.GetSpace();

            if (_childNodes.Count > 0)
            {
                NodeView     __child = _childNodes[0];
                ScreenVector __zC    = __child.ScreenCoordinates;
                int          __dC    = this.ScreenCoordinates.GetDistance(__zC);

                if (__space == -1)
                {
                    return(__dC);
                }
                else
                {
                    return(Math.Min(__space, __dC));
                }
            }
            else
            {
                return(__space);
            }
        }
Exemple #21
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 /// <summary> Constructor copying the given screen point.
 /// </summary>
 /// <param name="z">The screen point to copy.</param>
 public ScreenVector(ScreenVector z)
 {
     _x = z._x;
     _y = z._y;
 }
Exemple #22
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 /// <summary> Projects the given Euclidian point on the screen plane.
 /// </summary>
 /// <param name="ze">The euclidian point.</param>
 /// <param name="sOrigin">The origin of the screen plane.</param>
 /// <param name="sMax">The (xMax, yMax) point in the screen plane.</param>
 public void ProjectionEtoS(EuclidianVector ze, ScreenVector sOrigin, ScreenVector sMax)
 {
     _x = (int)Math.Round(ze.X * sMax._x) + sOrigin._x;
     _y = -(int)Math.Round(ze.Y * sMax._y) + sOrigin._y;
 }
 /// <summary> Refresh the screen coordinates of this node. 
 /// </summary>
 /// <param name="origin">The origin of the screen plane.</param>
 /// <param name="max">The (xMax, yMax) point in the screen plane.</param>
 public virtual void RefreshScreenCoordinates(ScreenVector origin, ScreenVector max)
 {
     _screenCoordinates.ProjectionEtoS(_ze, origin, max);
 }
 /// <summary> Performs the specified action on this node.
 /// </summary>
 /// <param name="zs">The given screen coordinate.</param>
 /// <param name="action">The <see cref="System.Action<T>"></see> delegate to perform on the node whose screen coordinates' zone contains thoses given in parameters.</param>
 /// <param name="actionElse">The <see cref="System.Action<T>"></see> delegate to perform on the node whose screen coordinates' zone do not contains thoses given in parameters.</param>
 public virtual void ForEach(ScreenVector zs, Action<NodeView> action, Action<NodeView> actionElse)
 {
     if (this.Contains(zs))
     {
         action(this);
     }
     else
     {
         actionElse(this);
     }
 }
 /// <summary> Returns the node (if any) whose screen coordinates' zone contains thoses given in parameters.
 /// </summary>
 /// <param name="zs">The given screen coordinate.</param>
 /// <returns>the searched <see cref="NodeView"/> if found; <code>null</code> otherwise.</returns>
 public virtual NodeView FindNode(ScreenVector zs)
 {
     if (this.Contains(zs))
     {
         return this;
     }
     else
     {
         return null;
     }
 }
 /// <summary> Is the given <see cref="ScreenVector"/> within this control ?
 /// </summary>
 /// <param name="zs">The given point.</param>
 /// <returns><code>true</code> if it is, <code>false</code> otherwise.</returns>
 public bool Contains(ScreenVector zs)
 {
     if (_active)
     {
         if ((zs.X >= Canvas.GetLeft(this)) && (zs.X <= (Canvas.GetLeft(this) + this.Width)) &&
             (zs.Y >= Canvas.GetTop(this)) && (zs.Y <= (Canvas.GetTop(this) + this.Height)))
         {
             return true;
         }
         else
         {
             return false;
         }
     }
     else
     {
         return this.ScreenCoordinates.Contains(zs);
     }
 }
Exemple #27
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 /// <summary> Performs the specified action on each child node of the node with the specified coordinates.
 /// </summary>
 /// <param name="zs">The given screen coordinate.</param>
 /// <param name="action">The <see cref="System.Action<T>"></see> delegate to perform on each node.</param>
 public void ForEachNode(ScreenVector zs, Action <NodeView> action, Action <NodeView> actionElse)
 {
     _rootNodeView.ForEach(zs, action, actionElse);
 }
 /// <summary> Returns the node (if any) whose screen coordinates' zone
 /// contains thoses given in parameters.
 /// </summary>
 /// <param name="zs">The given screen coordinate.</param>
 /// <returns>The searched <see cref="HtDrawNode"/> if found;
 /// <code>null</code> otherwise</returns>
 public NodeView FindNode(ScreenVector zs)
 {
     return _rootNodeView.FindNode(zs);
 }
Exemple #29
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        /// <summary> Returns the distance between this point and the given point.
        /// </summary>
        /// <param name="z">The given point.</param>
        /// <returns>The distance.</returns>
        public int GetDistance(ScreenVector z)
        {
            int __d2 = (z._x - _x) * (z._x - _x) + (z._y - _y) * (z._y - _y);

            return((int)Math.Round(Math.Sqrt(__d2)));
        }
Exemple #30
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 /// <summary> Refresh the screen coordinates of this node.
 /// </summary>
 /// <param name="origin">The origin of the screen plane.</param>
 /// <param name="max">The (xMax, yMax) point in the screen plane.</param>
 public void RefreshScreenCoordinates(ScreenVector origin, ScreenVector max)
 {
     _a.ProjectionEtoS(_za, origin, max);
     _b.ProjectionEtoS(_zb, origin, max);
     _c.ProjectionEtoS(_zc, origin, max);
 }
 /// <summary> Performs the specified action on each child node of the node with the specified coordinates.
 /// </summary>
 /// <param name="zs">The given screen coordinate.</param>
 /// <param name="action">The <see cref="System.Action<T>"></see> delegate to perform on each node.</param>
 public void ForEachNode(ScreenVector zs, Action<NodeView> action, Action<NodeView> actionElse)
 {
     _rootNodeView.ForEach(zs, action, actionElse);
 }
 /// <summary> Projects the given Euclidian point on the screen plane.
 /// </summary>
 /// <param name="ze">The euclidian point.</param>
 /// <param name="sOrigin">The origin of the screen plane.</param>
 /// <param name="sMax">The (xMax, yMax) point in the screen plane.</param>
 public void ProjectionEtoS(EuclidianVector ze, ScreenVector sOrigin, ScreenVector sMax)
 {
     _x = (int)Math.Round(ze.X * sMax._x) + sOrigin._x;
       _y = -(int)Math.Round(ze.Y * sMax._y) + sOrigin._y;
 }
Exemple #33
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        /// <summary> Is the given HtCoordS within the zone length of this HtCoordS ?
        /// </summary>
        /// <param name="zs"></param>
        /// <returns>true if it is, false otherwise</returns>
        public bool Contains(ScreenVector zs)
        {
            int __length = this.GetDistance(zs);

            return(__length <= ZONE_LENGTH);
        }
 /// <summary> Projects from Screen to Euclidian.
 /// </summary>
 /// <param name="x">The x screen coordinate.</param>
 /// <param name="y">The y screen coordinate.</param>
 /// <param name="origin">The origin of the screen plane.</param>
 /// <param name="max">The (xMax, yMax) point in the screen plane.</param>
 public void ProjectionStoE(int x, int y, ScreenVector origin, ScreenVector max)
 {
     _x = (double)(x - origin.X) / (double)max.X;
       _y = -((double)(y - origin.Y) / (double)max.Y);
 }
Exemple #35
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 /// <summary> Projects from Screen to Euclidian.
 /// </summary>
 /// <param name="x">The x screen coordinate.</param>
 /// <param name="y">The y screen coordinate.</param>
 /// <param name="origin">The origin of the screen plane.</param>
 /// <param name="max">The (xMax, yMax) point in the screen plane.</param>
 public void ProjectionStoE(int x, int y, ScreenVector origin, ScreenVector max)
 {
     _x = (double)(x - origin.X) / (double)max.X;
     _y = -((double)(y - origin.Y) / (double)max.Y);
 }
Exemple #36
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 /// <summary> Returns the node (if any) whose screen coordinates' zone
 /// contains thoses given in parameters.
 /// </summary>
 /// <param name="zs">The given screen coordinate.</param>
 /// <returns>The searched <see cref="HtDrawNode"/> if found;
 /// <code>null</code> otherwise</returns>
 public NodeView FindNode(ScreenVector zs)
 {
     return(_rootNodeView.FindNode(zs));
 }
 /// <summary> Refresh the screen coordinates of this node.
 /// </summary>
 /// <param name="origin">The origin of the screen plane.</param>
 /// <param name="max">The (xMax, yMax) point in the screen plane.</param>
 public void RefreshScreenCoordinates(ScreenVector origin, ScreenVector max)
 {
     _a.ProjectionEtoS(_za, origin, max);
     _b.ProjectionEtoS(_zb, origin, max);
     _c.ProjectionEtoS(_zc, origin, max);
 }
 /// <summary> Is the given HtCoordS within the zone length of this HtCoordS ?
 /// </summary>
 /// <param name="zs"></param>
 /// <returns>true if it is, false otherwise</returns>
 public bool Contains(ScreenVector zs)
 {
     int __length = this.GetDistance(zs);
       return __length <= ZONE_LENGTH;
 }
 /// <summary> Returns the distance between this point and the given point.
 /// </summary>
 /// <param name="z">The given point.</param>
 /// <returns>The distance.</returns>
 public int GetDistance(ScreenVector z)
 {
     int __d2 = (z._x - _x) * (z._x - _x) + (z._y - _y) * (z._y - _y);
       return (int)Math.Round(Math.Sqrt(__d2));
 }
Exemple #40
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 /// <summary> Refresh the screen coordinates of this node.
 /// </summary>
 /// <param name="origin">The origin of the screen plane.</param>
 /// <param name="max">The (xMax, yMax) point in the screen plane.</param>
 public virtual void RefreshScreenCoordinates(ScreenVector origin, ScreenVector max)
 {
     _screenCoordinates.ProjectionEtoS(_ze, origin, max);
 }
 /// <summary> Constructor copying the given screen point.
 /// </summary>
 /// <param name="z">The screen point to copy.</param>
 public ScreenVector(ScreenVector z)
 {
     _x = z._x;
       _y = z._y;
 }