/// <summary> /// Execute the script in the passed scope. /// </summary> /// <param name="scope">The ScriptScope the script will execute in.</param> public void ExecuteScript(WorldObject caller = null) { dynamic resolvedCaller; if (caller != null) { if (caller is User) { resolvedCaller = new HybrasylUser(caller as User); } else { resolvedCaller = new HybrasylWorldObject(caller); } Scope.SetVariable("npc", resolvedCaller); } Scope.SetVariable("world", Processor.World); Compiled.Execute(Scope); }
/// <summary> /// Execute the script in the passed scope. /// </summary> /// <param name="scope">The ScriptScope the script will execute in.</param> public void ExecuteScript(WorldObject caller = null) { dynamic resolvedCaller; if (caller != null) { if (caller is User) resolvedCaller = new HybrasylUser(caller as User); else resolvedCaller = new HybrasylWorldObject(caller); Scope.SetVariable("npc", resolvedCaller); } Scope.SetVariable("world", Processor.World); Compiled.Execute(Scope); }