Exemple #1
0
        public void Redirect(Redirect redirect)
        {
            Logger.InfoFormat("Processing redirect");
            GlobalConnectionManifest.RegisterRedirect(this, redirect);
            Logger.InfoFormat("Redirect: cid {0}", this.ConnectionId);
            //GlobalConnectionManifest.DeregisterClient(this);

            redirect.Destination.ExpectedConnections.TryAdd(redirect.Id, redirect);

            var endPoint = Socket.RemoteEndPoint as IPEndPoint;

            byte[] addressBytes = IPAddress.IsLoopback(endPoint.Address) ? IPAddress.Loopback.GetAddressBytes() : Game.IpAddress.GetAddressBytes();

            Array.Reverse(addressBytes);

            var x03 = new ServerPacket(0x03);

            x03.Write(addressBytes);
            x03.WriteUInt16((ushort)redirect.Destination.Port);
            x03.WriteByte((byte)(redirect.EncryptionKey.Length + Encoding.GetEncoding(949).GetBytes(redirect.Name).Length + 7));
            x03.WriteByte(redirect.EncryptionSeed);
            x03.WriteByte((byte)redirect.EncryptionKey.Length);
            x03.Write(redirect.EncryptionKey);
            x03.WriteString8(redirect.Name);
            x03.WriteUInt32(redirect.Id);
            Thread.Sleep(100);
            Enqueue(x03);
        }
Exemple #2
0
        public void Redirect(Redirect redirect, bool isLogoff = false, int transmitDelay = 0)
        {
            GameLog.InfoFormat("Processing redirect");
            GlobalConnectionManifest.RegisterRedirect(this, redirect);
            GameLog.InfoFormat("Redirect: cid {0}", this.ConnectionId);
            GameLog.Info($"Redirect EncryptionKey is {Encoding.ASCII.GetString(redirect.EncryptionKey)}");
            if (isLogoff)
            {
                GlobalConnectionManifest.DeregisterClient(this);
            }
            redirect.Destination.ExpectedConnections.TryAdd(redirect.Id, redirect);

            var endPoint = Socket.RemoteEndPoint as IPEndPoint;

            byte[] addressBytes;

            if (Game.RedirectTarget != null)
            {
                addressBytes = Game.RedirectTarget.GetAddressBytes();
            }
            else
            {
                addressBytes = IPAddress.IsLoopback(endPoint.Address) ? IPAddress.Loopback.GetAddressBytes() : Game.IpAddress.GetAddressBytes();
            }

            Array.Reverse(addressBytes);

            var x03 = new ServerPacket(0x03);

            x03.Write(addressBytes);
            x03.WriteUInt16((ushort)redirect.Destination.Port);
            x03.WriteByte((byte)(redirect.EncryptionKey.Length + Encoding.ASCII.GetBytes(redirect.Name).Length + 7));
            x03.WriteByte(redirect.EncryptionSeed);
            x03.WriteByte((byte)redirect.EncryptionKey.Length);
            x03.Write(redirect.EncryptionKey);
            x03.WriteString8(redirect.Name);
            x03.WriteUInt32(redirect.Id);
            x03.TransmitDelay = transmitDelay == 0 ? 250 : transmitDelay;
            Enqueue(x03);
        }