/// <summary> /// Deserializes xml markup from file into an CastableEffects object /// </summary> /// <param name="fileName">File to load and deserialize</param> /// <param name="obj">Output CastableEffects object</param> /// <param name="exception">output Exception value if deserialize failed</param> /// <returns>true if this Serializer can deserialize the object; otherwise, false</returns> public static bool LoadFromFile(string fileName, out CastableEffects obj, out Exception exception) { exception = null; obj = default(CastableEffects); try { obj = LoadFromFile(fileName); return(true); } catch (Exception ex) { exception = ex; return(false); } }
/// <summary> /// Deserializes CastableEffects object /// </summary> /// <param name="input">string to deserialize</param> /// <param name="obj">Output CastableEffects object</param> /// <param name="exception">output Exception value if deserialize failed</param> /// <returns>true if this Serializer can deserialize the object; otherwise, false</returns> public static bool Deserialize(string input, out CastableEffects obj, out Exception exception) { exception = null; obj = default(CastableEffects); try { obj = Deserialize(input); return(true); } catch (Exception ex) { exception = ex; return(false); } }
public Castable() { _class = new List <Class>(); _mastery = new CastableMastery(); _effects = new CastableEffects(); _restrictions = new List <EquipmentRestriction>(); _requirements = new List <Requirement>(); _maxLevel = new MaxLevel(); _intents = new List <CastableIntent>(); _castCosts = new List <CastCost>(); _categories = new List <Category>(); _descriptions = new List <Description>(); _lines = ((byte)(0)); _cooldown = 0; _isAssail = false; _reflectable = true; }
public static bool LoadFromFile(string fileName, out CastableEffects obj) { Exception exception = null; return(LoadFromFile(fileName, out obj, out exception)); }
public static bool Deserialize(string input, out CastableEffects obj) { Exception exception = null; return(Deserialize(input, out obj, out exception)); }