public override void HandleDamageProvider(HVRDamageProvider damageProvider, Vector3 hitPoint, Vector3 direction)
        {
            base.HandleDamageProvider(damageProvider, hitPoint, direction);

            if (Rigidbody)
            {
                Rigidbody.AddForceAtPosition(direction.normalized * damageProvider.Force, hitPoint, ForceMode.Impulse);
            }
        }
 public virtual void HandleDamageProvider(HVRDamageProvider damageProvider, Vector3 hitPoint, Vector3 direction)
 {
     TakeDamage(damageProvider.Damage);
 }