Exemple #1
0
        public virtual void HitByVehicle(Vehicle v)
        {
            if (Dead || !Active) return;

            Health -= 1 + ((float)Math.Abs(v.linearSpeed)) / 2f;
            Speed = v.Speed;
            AudioController.PlaySFX("hit", 0.5f, -0.4f, 0.4f, Position);
            ParticleController.Instance.AddVehicleWound(this);
        }
Exemple #2
0
        public virtual void EnterVehicle(Map gameMap)
        {
            if (Dead || !Active) return;

            if (drivingVehicle == null)
            {
                foreach (Vehicle v in VehicleController.Instance.Vehicles)
                {
                    if ((v.Position - Position).Length() < 200f)
                    {
                        drivingVehicle = v;
                        break;
                    }
                }
            }
            else
            {
                // Exit vehicle
                //bool found = false;
                if (drivingVehicle is Chopper && ((Chopper)drivingVehicle).Height > 0f) ((Chopper)drivingVehicle).Land(gameMap);
                else
                {
                    for (float a = 0f; a < MathHelper.TwoPi; a += 0.5f)
                    {
                        Vector2 pos = Helper.PointOnCircle(ref drivingVehicle.Position, 200, a);
                        if (!gameMap.CheckTileCollision(pos) && !Helper.IsPointInShape(pos, drivingVehicle.CollisionVerts))
                        {
                            if (drivingVehicle is Boat || !LineCollision(pos, gameMap, true))
                            {
                                Position = pos;
                                drivingVehicle = null;
                                break;
                            }
                        }
                    }
                }
            }
        }