public PlayerTest(NodeTest room, Rectangle bounding, Player player)
 {
     this.room = room;
     this.bounding = bounding;
     items = new List<Item>();
     visitedRooms = new List<NodeTest>();
     this.player = player;
 }
 protected override void LoadContent()
 {
     // Create a new SpriteBatch, which can be used to draw textures.
     spriteBatch = new SpriteBatch(GraphicsDevice);
     //Define all variables not defined in Initizalize
     doors = new bool[] { true, false, true, true, false, false };
     gamestate = GameState.Menu;
     menuTex = Content.Load<Texture2D>("MenuScreen1");
     createMap();
     startGame = new Button(530, 480, 405, 150);
     playerTex = Content.Load<Texture2D>("Player");
     player = new PlayerTest(nodes[0], new Rectangle((graphics.GraphicsDevice.Viewport.Width / 2) - (playerTex.Width / 2), 100, 50, 50), play);
     play = new Player(player, 3, 0);
     twelve = Content.Load<Texture2D>("0");
     two = Content.Load<Texture2D>("1");
     four = Content.Load<Texture2D>("2");
     six = Content.Load<Texture2D>("3");
     eight = Content.Load<Texture2D>("4");
     ten = Content.Load<Texture2D>("5");
     lineTest = Content.Load<Texture2D>("LineTest");
     //Load Content
     caveTex = Content.Load<Texture2D>("Cave");
     edge = Content.Load<Texture2D>("ViewportEdge");
     inventoryBackground = Content.Load<Texture2D>("InventoryBackground");
     trivia = new Trivia();
     tQuestion = new TriviaQuestion("", 0);
     tAnswerA = new TriviaAnswer("", 1);
     tAnswerB = new TriviaAnswer("", 2);
     tAnswerC = new TriviaAnswer("", 3);
     tAnswerD = new TriviaAnswer("", 4);
     spriteFont = Content.Load<SpriteFont>("SpriteFont1");
     UIFont = Content.Load<SpriteFont>("UIFont");
     oldState = Keyboard.GetState();
     dummyTexture = new Texture2D(GraphicsDevice, 1, 1); //Creates a dummy texture to make solid black rectangles
     dummyTexture.SetData(new Color[] { Color.Black });
     caveCover = Content.Load<Texture2D>("Cover");
     gamestate = GameState.Menu; //Starts game on menu
     newPos = new Vector2(player.bounding.Center.X, player.bounding.Center.Y );
     player.targetRoom = nodes[4];
     highScore = new HighScore(0, 0, 0);
     soup = Content.Load<Texture2D>("soup");
     player.items.Add(new Item("Bowl of Soup", "Warm and thick, just like mom used to make...", soup, new Rectangle(700, 600, 100, 150), 0));
     double hypotinuse = Math.Sqrt(Math.Pow((player.bounding.Center.X - newPos.X), 2) + Math.Pow((player.bounding.Center.Y - newPos.Y + 16), 2));
     newPos = new Vector2(player.targetRoom.pos.X + 100, player.targetRoom.pos.Y + 100);
     speed = new Vector2(Convert.ToSingle((player.bounding.Center.X - newPos.X) / hypotinuse), Convert.ToSingle((player.bounding.Center.Y - newPos.Y) / hypotinuse));
 }