public void AchivTest() { var view = new HuntTheWumpus.View(1024, 768); var score = new HuntTheWumpus.Scores(1024, 768); var minigame = new HuntTheWumpus.MiniGame(1024, 768); List <string> ls = new List <string>(); ls.Add("step.png/STEP#IDONT know#opisanie##podlyanka#"); minigame.InitializeMiniGame(2); minigame.GetAchievement(ls); score.getAchievement(ls); score.Draw(view.Graphics); }
public void MouseUp(object sender, MouseEventArgs e) { if (state == ControlState.Cave && !MiniGameEnd) { minigame.Up(e); } if (state == ControlState.LastWindow && score != null) { score.MouseUp(e); } if (e.Button == MouseButtons.Left && score != null && (state == ControlState.LastWindow || state == ControlState.ScoreList)) { ScoreRegion rg = score.GetRegion(e.X, e.Y); if (rg == ScoreRegion.Back) { score = null; player = null; map = null; minigame = null; state = ControlState.MainMenu; } } }
void NewGame() { for (int i = 0; i < 5; ++i) { seeds[i] = Utily.Next(); Utily.ChangeSeed(seeds[i]); MapForPiсk[i] = new Map(); } numPickCave = 0; numDiff = 1; MiniGameEnd = true; minigame = new MiniGame(Width, Height); player = new Player(); score = new Scores(Width, Height); score.active = ScoreState.Achievements; CheckDanger = false; IsWin = false; StoryMiniGame = StoryMG.Empty; view.UpdateImage(); view.ClearConsole(); seed = ""; state = ControlState.PickCave; UseMiniGame = false; }
public void MouseDown(object sender, MouseEventArgs e) { if (state == ControlState.Cave && !MiniGameEnd) { minigame.Down(e); } if (state == ControlState.Cave && MiniGameEnd && view.IsEndAnimation()) { view.StopAnimation(); RegionCave rg = view.GetRegionCave(e.X, e.Y); if (rg >= 0 && (int)rg < 6 && map.isActive[map.Room][(int)rg]) { if (e.Button == MouseButtons.Left) { int WumpusRun = Utily.Next() % 8; if (WumpusRun < Difficulty) { map.WumpusGoAway(1); } int add = map.Move((int)rg); player.AddCoins(add); score.AddScores(5 * add); view.StartAddCoinAnimation(add); if (map.danger == Danger.Bat) { view.StartBatAnimation(); } view.StartMoveAnimation((int)rg); CheckDanger = false; } else { player.PushArrow(); map.PushArrow((int)rg); view.StartArrowAnimation((int)rg); List <string> achiv = new List <string>(); player.GetAchievement(achiv); score.getAchievement(achiv); } } if (rg == RegionCave.BuyArrow) { if (player.CanBuyArrow()) { StoryMiniGame = StoryMG.BuyArrow; MiniGameEnd = false; minigame = new MiniGame(Width, Height); minigame.HintText = Messages.ArrowHintText; minigame.InitializeMiniGame(ArroDiff[Difficulty]); UseMiniGame = true; player.BuyArrows(); } else { view.AddComand(string.Format(Messages.NotEnoughCoins, player.NeedForBuyArrows()), true, false); } } if (rg == RegionCave.BuyHint) { if (player.CanBuyHint()) { StoryMiniGame = StoryMG.BuyHint; MiniGameEnd = false; minigame = new MiniGame(Width, Height); minigame.HintText = Messages.HintHintText; minigame.InitializeMiniGame(HintDiff[Difficulty]); UseMiniGame = true; player.BuyHint(); } else { view.AddComand(string.Format(Messages.NotEnoughCoins, player.NeedForBuyHint()), true, false); } } if (rg == RegionCave.UpConsole) { view.ChangeIndex(1); } if (rg == RegionCave.DownConsole) { view.ChangeIndex(-1); } } if (state == ControlState.MainMenu) { RegionMenu rg = view.GetRegionMainMenu(e.X, e.Y); if (rg == RegionMenu.NewGame) { NewGame(); } if (rg == RegionMenu.Continue) { ContinueMenu(); } if (rg == RegionMenu.ScoreList) { score = new Scores(Width, Height); score.LoadLeaders(false); state = ControlState.ScoreList; } if (rg == RegionMenu.Exit) { Application.Exit(); } } if (state == ControlState.PickCave) { RegionPickCave rg = view.GetRegionPickCave(e.X, e.Y); int Intrg = (int)rg; if (Intrg < 5) { numPickCave = Intrg; } if (Intrg >= (int)RegionPickCave.Diff1 && Intrg <= (int)RegionPickCave.Diff3) { numDiff = Intrg - (int)RegionPickCave.Diff1; } if (rg == RegionPickCave.Play) { StartAfterPick(); } } }